I have learned today that career players are able to adjust simrate and speedrun through missions to acquire credits as quickly as possible. This is incredibly disappointing and needs to be disabled asap.
There is already an option to skip sections of the mission if people find sections of it boring(for example, the cruise). People who dont want to fly the entire mission realistically should use the skip option and accept the reduced number of credits. Those who want to fly realistically should continue to be rewarded the max credits. Simrate is cheating this system.
I agree with the post. Speeding up the flight with simrate is like using cheats.
Itâs the same as me going into Euro Truck Simulator and changing the maximum speed of a truck from 80 km/h to 600 km/h just to deliver a cargo faster.
There is already an option to skip sections of the mission for people like you who âfind it boringâ. You should be using that option and dealing with the reduced number of credits as a penalty. Being able to speed up gameplay using simrate to bypass the boring bits without the penalty is cheating the system in my opinion and it must be disabled to maintain fairness. Those who want to complete missions realistically should be rewarded (like it already does).
fairness is maintained for everyone because everyone can do it, choosing not to is 100% on the people who chose not too.
also keep in mind, simrate or not, you STILL have to do all the SAME interactions, so you are NOT skipping gameplay unlike with the skipping method that removes entire sections of gameplay.
lastly YOU do not get to dictate who others play a single player game, which this mode is effectively.
Itâs not really the same thing. You wouldnât be driving a truck for 15 hours straight, would you? Plus, time in ETS is not equal to real-life hours, so again, itâs not the same thing.
How about this - play the sim how YOU want to and leave everybody else alone.
I think its useful. I only use it if the sim crashes (In my case it happens a LOT).
I still have to do again the mission in a faster rate, but atleast i get the credits i should have got, which is better than getting nothing and leasens the impact of the crash in my gameplay
absolutely indefensible take - your time may not be worth much, but many of us feel that ours is. single player game, stay in your lane. not to mention this argument is so far down the list of needed fixes it doesnât bear discussion.
I understand the mentality since using sim rate definitely feels like an exploit, especially when so many other aspects in career mode penalize you for taking shortcuts. Loosing money for skips. Losing XP for violations.
That said, it is pretty much a single player mode so other than comparing yourself to others it does not matter to me what others do.
It does seem strange to me though that people are finding ways cut down on the amount of actual flying that they need to do in a flight sim. Isnât that the point of a flight sim? Isnât that the point of a career mode? To build yourself up from nothing?
You may as well wait for a money cheat and give yourself unlimited money. I donât see much difference. But to each their own.
Me? I plan to be playing the game and using career mode for years to come. I donât feel I need to rush through it in the first week or two, especially when there are still aspects that need to be fixed in the mode.
I donât see any problem with âcheatingâ in single player modes. How does it affect you?
They should not put any hours long missions into the career imo. 30-90 minutes is enough.
Also they do not compensate you fairly when skipping, which is hopefully a bug. If you complete 1 hour of a 2 hour flight, then you should get around 50% of the payout, but it seems it does not matter when you skip.
The more I think about it the more I kind of expect the devs to disable Simerate adjustments in Career mode.
It is obvious that they want to try and keep it realistic (not counting bugs) which is why certain assists are not allowed.
You canât choose the weather and are forced to deal with âliveâ weather once you unlock IFR.
They put shortcuts in to speed things up but will dock you credits for using the skips which tells me they want you to fly the entire route to earn the most money.
Payouts seem to be calculated by flight length, at least for point to point missions like Cargo. If one person earns 50K for a 30 minute flight without simrate while someone else can earn 100K or more in that same 30 minutes because they use simrate it just seems to go against what the devs intended in this mode.
Now, I am not advocating for it as it makes no difference to me either way, and there are more important things to fix in the mode but I am expecting to see this implemented before too many people make the in game credits meaningless.
Pretty sure this whole thing is all because of youtubers. They all want to be first to say they completed XYZ and got this certification and showed off this section of career mode before all the other youtubers. Thats the race. To get your clicks. So what you choose to do on your own time really doesnt matter. I almost never use sim rate in free flight, but this career mode is so broken with messed up flight plans it wants you to do , and stupid stop and hold short, penalizing for things you dont even see, like a building suddenly appearing and crashing your plane. Next time I get in , I do use sim rate for all the bloody time I lost from all these bugs.
Many of the things you have listed are already either bug reports that have been logged or wishlist items that have been logged. I do not think this is evidence of the devs removing sim rate. In fact, the massive feedback about the brutal and unforgiving nature of career mode should be sending them the opposite message, that people want more options, not less.
What people do in their single player experiences should not matter to anyone else.
Everyone gets pleasure the way they want. You donât have to worry about the pleasure of other players. I use time acceleration.
I can tell you too, if you are such a real player, then fly on real planes! Using the game is cheating. Lol
Before I figured out the sim rate change I would often have to get up and help my kids out or have to do work related tasks. In these cases I would have to pause the sim and just step away. With sim rate I can finish the flight and go do what I need to do without leaving my PC in a game rendering state.
Is it the OPs opinion that pause should be removed also? Maybe get rid of fast travel and airplane transport as well?
If OP chooses not to use sim rate or pause then good for them, but donât tell other people how to play their single player games. Mind your own business and stop letting other peoples progress offend you .
Itâs a single player mode, what difference does someone upping sim rate in their game make to your experience in your career mode. Iâve only just started using sim rate change after flying two 3.5hr cargo flights back to back that both CTD when taxiing to parking at my destination, so wasted over 7hrs of my time. Now using simrate i can finish in around 40mins and if my sim crashes ive not wasted so much of my time.
This post sums up my sentiment exactly. The point of my OP was not to try to tell people how they should enjoy playing their single player game. Rather, i was trying to point out that given the numerous realistic elements deployed in career mode including penalties for not following rules, fuel and weight management (even though these donât work right), strictness around air traffic communications, etc, and the fact that thereâs only 1 career mode that weâre all playing, it makes me think that the ability to adjust sim rate was not intended or might have been a mistake.
Perhaps developers might consider offering different levels of difficultly in career mode. Many other games do this to allow players to chose their experience with the game. The OnAir Company Manager addon does this quite well with different âworldsâ with varying levels of realism. For example:
Realistic - No assists, no skipping allowed, realistic physics, subject to all rules and regulations. Generally as realistic as possible. Iâm assuming many âsimmersâ would enjoy this type of realistic experience and challenge.
Moderate - Some level of assists, some level of skipping allowed, subject to some rules but perhaps not as strict as realistic mode. Easier to gain credits. Relaxed crash detection. etc. Or just allow any of these to be configurable by the player so they could get whichever experience they prefer.
Casual - Do whatever you want without penalty and restriction. Unlimited credits. etc.
Otherwise, why not let players just add credits to their account, use whatever planes they want, own whichever companies they want, and do whichever mission they want? Why make players obtain certifications and why have rules and limitations at all? To offer a balanced career experience but let players speed run if they wish? Plausible.
For option 1: 200% CR bonus
For option 2: 100% CR Bonus
For option 3: No CR Bonus
See. problem solved and yes I think Simrate is a bit cheapening the experience of Career mode because what should take you 45 minutes is now taking 10 minutes. In a month, people will be wondering why they no one is playing career anymore as they ran through it as fast as possible and now they are bored.