Yeah, Ive also heard from irl Dash 7 pilot(‘a few 1000h’) that Flight idle gate(FIG) opens when MAIN wheels touch down.
Funny thing he said the the FIG was closed by magnetic force, but it could be opened in-air if they ‘used some force’ - which could happen if they came in a bit too hot and high
[quote] "The slipstream of the propellers covers a large portion of the wing, further increasing lift. This is also valid in the opposite direction with sudden power reductions during the landing flare killing a lot of lift rather abruptly, causing “firm” arrivals and light bruises to the pilot’s ego. This effect is enhanced by the adjustment of the propellers which produce drag rather than thrust at flight idle. This de Havilland technology allows precise glidepath control by rapidly varying total drag/thrust without any aerodynamic devices. (Flaps 45° and flight idle result in about -20° pitch at Vfe45)…
The Dash 7 can be certified for ILS approaches up to 7.5° " [/quote]
Almost sounds like the PC-6 porter in beta at flight idle. Was/is the Dash 7 working same way?
At least makes the Pilot’s Dash 7 WAAAY too slippery/floaty - barely decelerates on a 3deg glide, flight idle, prop full…
The -7 in the sim doesn’t have the massive drag at idle because AFAIK the sim doesn’t really natively support it. I know Hans Hartmann with his ATR uses an invisible air brake that automatically activates when the power levers are below a certain level. Seems like the easiest way to get something that comes close to the real thing
Yeah, seems like it.
But the Milviz/BB PC-6 Porter managed to introduce some kind of beta/extreme drag at flight idle. Maybe ‘someone’ can take a look at those values
Also heard there might be some improvements to turboprops in next(?) SU.
Raul/FSReborn mentioned it - hope that can improve the current model…
Milviz (edit: nvm Milviz uses an air brake) and I believe SWS have their own custom coded beta range, so that’s why it’s more noticeable in their planes. Given that PILOT’S focus with this plane doesn’t seem to be to have a super duper in depth simulation, I’m not expecting them to go that route. I do hope the turboprop improvements address that and hopefully also make PILOT’S and every other dev’s job easier at implementing a proper beta range.
The sim absolutely does support prop drag but only if a dev uses the modern prop physics and does it properly. Personally I’ve taken out the fake spoiler in things like the Milviz Porter and have happily used prop drag in them as well as others with some modified figures. 4000+ fpm in the Porter in beta (not to be confused with reverse)? No problem. The problem with the spoiler solution is it tends to hit hard and immediately rather than being relatively smooth - not realistic at all. Something like this Dash-7 really deserves better as its performance is rather iconic.
Hello all
I noticed there’s few of us having certain issues with the aircraft, which I don’t, so I just wanted to put my coin into the conversation:
all A/P lights work and can be turned on and off. I’m not saying it’s withouty bugs, but to turn the mode on I press the button and light comes on. On some occasions, I have to switch the mode on and than off to get the A/P react to (like with heading mode). To turn the mode off (as with ALT and IAS) I press the button twice and the light (and mode) disables.
the aircraft is nose heavy when it’s loaded inappropriately. If it’s in-sim inappropriate or real life inappropriate - I don’t know, but when I started loading the aircraft from the back forwards I don’t have any issues with heavy nose (I experienced similar situation in real life, when F/A asked me to change my seat towards the back due to center of gravity issues - many passengers were asked that on that flight - it was 60% empty dash8-400
I have no issues with engines. My inflight configuration if cond.levers MAX, eng.ignitions to off, all fuel pumps on
I noticed after few trials and errors that reverser kicks in only when all three landing gear are on the ground which results in some firm landings I do, but hey, looking at Air greenland Dash8 landings and old dash7 they don’t exacly make butter soft landings either
I personally enjoy this plane a lot. I didn’t at the beginning, but after I realised, that dash7 is not “small” ATR and after I wnet thru flight manual someone posted link to (was it Pelita Air or something?) I got to understand the peculiarities of the aircraft.
While I prefer the modern prop solution it’s quite easy to code the spoiler effect to gradually increase as the props get nearer to the lowest angle. On a twin the left and right spoiler can even be coded separately to be based on the respective prop. On a four engine plane perhaps a two engine average could be used.
Every time I’ve loaded it, the CG indicates as being very aft, almost at the limit, and even then it’s very nose heavy and requires lots of up elevator, which is not at all what you’ll see in the videos of the real plane.
It may not be a “small” ATR but that doesn’t necessarily mean it won’t perform better. It has double the engines and a thick STOL wing, it’s supposed to take off with 1000 feet less than even the ATR 42.
I do enjoy flying this plane now that I’ve made a bunch of edits to make it feel more realistic but by default it has a lot of things where it differs from the real plane where it just doesn’t make sense to me why they were done that way (why do the engines have a torque limiter? Why is the gyro compass not slaved? Why does a STOL plane that’s supposed to take off at 80 knots at MTOW struggle to lift off at 90 with the same config? etc, etc…)
I suggest you all watch one of the videos I’m talking about. Just look at how much this plane wants to fly. Just 1 or 2 seconds after the “60” callout and it’s already in the air. Look at the minimal control inputs from the pilot. The default plane does not behave like this.
They’ll get to it, I’m sure. After all, I think they are the first developer to read this forum, so they get an idea of what we say and see in the sim I will try your mod now Just about to do a short hop BGAA-BGJN
I’ve seen this video already. Nice piece of work they do there Anyway, got another problem, which I reported already to the dev, but I’m wondering if anyone did run onto same issue - on landing, when I touch down and cut throttle, the aircraft veers off the runway. I have absolutely no control over what is happening. The rudder action does nothing to stop it. It starts mildly, like a wind gust pushing the aircraft to the side and as soon as I try to counter it, I’m off the runway. If I don’t counter it I will be off the runway. Can’t help it at all.
I did 8 flights with this aircraft already and it happened three-four times.
I have flown too many flights to count with the Dash-7. I have never had this happen even in high cross winds. Do you possibly have a differential breaking issue? i.e. only either the left or right being applied.
This is the first aircraft that does it to me. I will check in settings
Edit:
Nope, I don’t have any button on my joystick assigned to operate differential brakes. Just two buttons on my keyboard, but at that time I have both hands on my joystick, because by reverser is activated via joystick button