The current turboprop sim in the PC-12 lacks failures and start “variations” which fall in the spectrum of failures or more advanced systems. These are the objective of the expansion pack.
I.e. a custom FCU, hung starts and such.
The current turboprop sim in the PC-12 lacks failures and start “variations” which fall in the spectrum of failures or more advanced systems. These are the objective of the expansion pack.
I.e. a custom FCU, hung starts and such.
I was just trying to purchase the PC-12 but the Simworksstudios website is veeeery slow right now. Takes about 30+ seconds to load a page. I always suspect some kind of hacking attack when that happens outside of peak times (new release etc.), so I will try again later.
EDIT:
Looks like the website is timing out this check for more than a week already. This might hurt sales quite a bit, I would assume.
I’m using that airbus joystick and my first time I was all over the place, came here and found a few tips and I’m fine now, you just need to be ahead of the aircraft and keep a slight left rudder as you start your run and just keep that balance…
Landing used to always gets me, especially if I wanted to watch the landing from outside… But the last few landings now, I just need to suck it up and just stay inside when I land and keep ahead of her and keep that slight left rudder…
Like a car on ice, once you get behind with the counter steering, she’s all over…
Nah mate get back in her again, unlearn all what the carenado (carefree) taught you and you’ll enjoy her…
Just a brief wrap up…
Takeoff
Always keep ahead of her
Slight left rudder as you start your takeoff role
Slightly release the twist (if your using the joystick) when you feel her pulling to the left and a bit more when she turns right and…
Ease up the nose as soon as you hit 80-90 knots
Landing
*Keep that left twist ready on touch down
*Just as you touch down
*keep ahead of your plane and gentle left rudder and as soon as you do left rudder, pre empt your gentle right rudder and so on and so forth…
Mate, it’s definitely like grand turismo, need for speed II or any kind of car game and real life… (growing up on country roads in NZ and hooning down gravel roads…) you need to input the counter before it happenes… But do it gently and subtlety
It’s actually so much fun…
I totally understand if you want to buy it directly from SWS as a support gesture but if you prefer not to wait I think you can also buy it (should you wish) from SimMarket, iniBuilds Store and Contrail
I just got an email from SWS (think it’s legit?) to say there’s an update.
Anyone know if it’s real or seen any release notes?
hello, yes ver .213, great update, ty sws…
I don’t have a problem at all accessing their page.
What I’ve noticed in the turboprop simulation is the lag in torque response, especially on the ground (Asobo issue). Also, moving in and out of beta is superslow. 5+ secs. Asobo issue though, but it’s not there in the FSR500. It’s pretty much instant like in real life. Also, the torque response is exactly where it should be (barely any lag at all) in the FSR500 based on my real life experience flying turboprops. In the FSR500, the issue with the massive amount of break away power required to get the plane moving is not there. Takes a little bit of power to get moving, but not massive amounts of power only to start accelerating like crazy once you finally start moving like in the default Asobo simulation.
Yes, to a certain degree, but not up to the same standards as in the FSR500 which has by far the most precise and realistic turboprop simulation to date. What I’m primarily talking about here is default legacy issues in MSFS flawed turboprop simulation such as the lag (way too much) in torque response on the ground and moving in and out of beta which takes 5+ seconds making taxing a nightmare. Also, it takes a lot of power to start moving, but once it starts moving it also starts accelerating quite rapidly.
Would love to have a turboprop simulation up to the same standards as the FSR500. Would make a huge difference.
Btw, is there a changelog for the update that came today?
=====2023/12/08, version 1.0.5=====
SYSTEMS<<<<
Loadouts
–Fixed bug that caused crates to be invisible
Airspeed indicator
–Fixed INOP Vne
CAWS
–Fixed wrong overspeed threshold
EGPWS/TAWS
–Changed sink rate thresholds to 1750 and 2000fpm
Oxygen
–Modified O2 logic to not trigger prematurely
Autopilot
–Changed AP disconnect button logic so that when held AP is off, when released AP can be turned on again.
EFIS
–Changed Decision Height steps to 10 and 50ft from 1 and 10ft increments for faster response.
–Removed L:var for OBS switching from XML code and moved to JS
FLT FILES<<<<
All files
–Corrected initialisation value of OBS knob L:var
FLIGHT DYNAMICS<<<<
flight_model.cfg
–Reduced static friction scalars to 1 to improve skidding
AVIONICS<<<<
Engine Instrument System
–Fixed EIS fuel weight to volume conversion value.
KAS297B
–If the altitude select in not armed, pressing the ENG button in vertical speed select mode arms the system.
EADI
–Fixed selected reference mode for radio navigation.
EHSI
–Fixed selected reference mode for radio navigation.
–Fixed bearing pointer headers in VOR/ILS mode.
–Bearing pointer readout in GPS mode, display the distance to next waypoint.
–Fixed pointer 2 to work correctly in ADF mode.
–Fixed heading readout does showing decimal digits.
–GPS mode ETA readout shows correct values when minutes are a multiple of 60.
VISUALS<<<<
Exterior model
–Modified trim tab code to convert into Flettner tabs
Interior model
–Split GTN Glass to separate material to retain glass material/effects applied.
–Corrected gaugef ace emissives for cabin pressure gauges
–Corrected overhead and main panel emissives to be streamlined white-overhead/orange main panel
–Revised LOD logic to assumebly rectify occluder issues. OCCLUDERS ARE STILL SUBMODELED
–Fixed skel misnaming on several interior LODs
–Added commuter seats to lower LODs
–Re-exported all interior models+submodels to ensure hierarchy seamlessness.
–Fixed cabin dimmer switches that were not functional
–Cut tablet brackets
–MOVED Pilot/Copilot visibility clickspot from crewseat Headrests to PC12VC_SeatPilot_Handle_(1 &2) >this is the lever on the adjustment rails
Exterior model
–Fixed Prop vortices always present on LOD2-onward
–Re-added fictional Executive 5Blade livery
CONFIGURATION FILES<<<<
cameras.cfg
–Corrected various cameras (thanks George!)
MANUAL<<<<
–Added credit to E. Vaos
–Corrected “flaps selecton” paragraph in quickstart guide```
We used a wrong value in the fuel volume to weight conversion. It is fixed in the current update (Version 1.0.5).
I have experienced a problem when installing additional liveries from flightsim.to. It creates a bit of a mess in the content mangers. Anybody with some advice how to install these?
anyone using a bravo throttle pitch wheel to control this aircraft? It requires a lot of spinning to make adjustments - just wondering if anyone has any thoughts on how to improve that, feels a little slow to me personally?
How is the skidding on landing and the skidding if you take off too late with this patch? These are the issues really holding me back from buying so far.
They fixed very well, absolutly top…
Same here. Reluctant to buy until this is at least a bit normalised.
I noticed that too. It makes the wheel unusable, really. I think I will fix it by using external software like AAO where you can increase the increment. Haven’t gotten around to do it yet but should be fairly easy.
I played around with this for quite awhile and this is what I found works for me and my Bravo. I do use Axis and Ohs (AAO) Scripts and assign to the Wheel.
Trim_Up
(A:ELEVATOR·TRIM·POSITION,·Radians)·.005·+·(>A:ELEVATOR·TRIM·POSITION,·Radians)
Trim Dn
(A:ELEVATOR·TRIM·POSITION,·Radians)·.005·-·(>A:ELEVATOR·TRIM·POSITION,·Radians)
Good Luck…
I use this: Home
It’s pretty easy to use (and free) and makes the trim wheel experience a lot better, although not perfect.