1000fps? Ok you beat me
When I can’t weirdly reach my GPU usage 100% I can only think about a bottleneck with RAM (3200MHz for mine) as it’s the only thing I cannot monitor with my tools. DevMode still said “Limited by Mainframe” like on the screenshot in that case when my CPU is 50% sleeping and GPU at 60%…
I hope MSFS devs will improve, possibly with DX12 implementation. When I see I can win 20fps on my machine by disabling “Volumetric Effect” in Debug options I think they have headroom. I saw you recently created support ticket asking for more control on post effect and I totally agree with you. Whatever you choose in the sim, even the lowest settings, and you still have a depth of field clearly visible (if I can say that). I also saw you asked for controlling Sharpening and this could be a VR game changer for sure (like in Automibilista 2 or Star Wars Squadrons, and many other apps where SS become useless).
Let’s hope they listen to your suggestions!