So unhappy with the visuals and performance on Xbox

I usually don’t post much on these forums as I simply don’t have the time to do so but lately I’m finding myself reading people’s thoughts more and more on MSFS 24.

I just want to pass this along to the developers: I’m very disappointed with the lack of quality checking in the game.

Graphically or performance wise it is nothing like what’s shown during the boot up sequence. It also does not showcase the Series X’s capabilties at all.

Scenery never loads when it needs to, and the game just looks blurry, poor, and many a times, ugly, for lack of a better term. The fps are also all over the place.

I just want to enjoy this game for a few months on Gamepass to see if I want to buy it. Will Asobo get serious about making it look and perform as it is supposed to?

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As an Xbox Series simmer with 1600+ hours, I haven’t taken the plunge with MSFS 2024 yet because of the poor feedback from the Xbox community.

I am seriously disappointed in the obvious lack of QA for Xbox - in these forums one or two CMs have commented that the dev team have COTS Xboxes in their possession. Presumably they don’t try running MSFS on them though because if they did they surely would have done a lot better for Xbox users. The problems were evident in 2020 - often SUs and WUs broke as many if not more things then they fixed on Xbox so it is evident that not enough attention has been paid to the needs of Xbox users.
I’d suggest that MS/Asobo appoint an experienced Xbox user on their development team to act as a voice of the customer for Xbox users, if they want to improve levels of trust and reassurance from us.
At the moment it’s pretty much at an all time low for me - I’d looked forward to the transition to a new sim but now feel that I’m going to be staying with my add ons on 2020 instead - for the foreseeable future and maybe permanently if the team don’t get their act together.

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I flit between 2020 and 2024 on series X. There’s a lot of good stuff on 2024 and it shows a lot of promise but the visuals are horrible - or at least they are in airliners

And this is the point I’ve raised on here a few times. I suspect that all Xbox testing was done in the Cessna 172 or similar. Because the visuals and terrain loading distance in that are stunning. Performance is spot on and it’s a real joy to fly. Then try load in with the A321 and the detail loading distance falls to less than a few feet and it’s a crazy stutter-fest. Airliners blatantly not tested prior to release

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Its all the immersion breakers for me that ruined my experience on xbox, such as blurry textures, pop in, melted buildings, terrible LOD, some of these things worked their way in at the end of 2020 with later updates.
Ive since decided to get myself a PC, pretty much done with Xbox, thats not to say PC won’t have its issues, many with high end gear have faced such immersion breakers.
I just think although the Xbox should be performing better in areas, its clear in some there will be sacrifices to be made.
Defiantly a lot of optimising and fixes to come hopefully across the platforms.

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I was a PC user who transferred to Xbox. The cost of a good high end gaming rig for MSFS is high - mine slowly expired high -mid - medium/low and I couldn’t afford a good enough replacement.
Also I found I needed to spend as much time playing with and tweaking system settings, as I was flying. If an SU broke something ( sometimes did) it was often time consuming to solve and fix if it was a HW issue. I figured that at least that would improve with an Xbox - but whilst I’m not able to tweak any systems settings, it turns out that putting trust in the developers to make sure that the Xbox release is adequate for release, was a big mistake - they just haven’t delivered that and it’s generally undermined the flight simulation experience on Xbox, with no settings to tweak, you’d just have to come away from flying until someone delivered a fix - sometimes the next SU….
IMO It would be a quick and big win for MSFS to improve the QA on Xbox.
I understand why you’d want to switch to PC - it might well make sense, if you’ve got the budget and want a more hands on approach to systems setting and I hope it will transform your experience in a good way - but in my experience it’s by no means a magic elixir compared to Xbox unless you have deep pockets…

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That’s because it was never tested on Xbox. All the pre release game footage was on Pc. Correct me if I’m wrong…

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If they had shown the state of airliners on Xbox in the pre-release footage, nobody would have bought it. Xbox is the main source of revenue for them with the lack of freeware

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Thing is, you can test them as often as you want, the Xbox limitations will not go away.

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I have no information and cannot prove this supposition, but the many months of SU15 beta last summer felt very much like getting the sim ready for something big: From new ground handling to the GDK snafu, very much felt like we were trying different things on that would be key down the line. The GDK issue was not resolved at the end of SU15 beta, wonder if that became the starting point for 24 on Xbox. While this is clearly my POV, this is why I put so much time and effort into SU15 as it was their last chance to try new things out on us while wrapping up 24 development towards the launch last fall.

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Agree that they won’t go away. It’s amazing that it runs in the first place with only 16Gb of shared RAM on the Series X and 10Gb on the S. But optimisations to help the situation can happen. When the A300 released in marketplace just over a year ago, it was unflyable due to how demanding it was on the Xbox. Fast forward to now and it works really well. The issue we have with the airliners on the Xbox now is potentially due to the fully modelled passenger cabins. Though I still find it strange that the A300 PAX version was an issue for a long time while the cargo version was fine. Yet the PAX version didn’t have a modelled cabin but the cargo version did.

EDIT: I should add that the A330 freighter version is smooth as silk but the A330 PAX versions are terrible with the -300 being the worst

In my opinion, the single biggest issue affecting performance in the sim right now for Xbox is the removal of the ability to adjust traffic. On 2020, I had everything turned off as the only way to prevent black screens and stuttering at large airports but instead on 2024 we are locked into “Ultra” setting where there is only 1 gate per airport that doesn’t have a static parked at it. And don’t get me started about the gliders parked with Jetways attached :rofl:

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Nice thing about the gliders is that once I arrive at the gate, they are usually no longer visible down there! LOL

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Using msfs 2024 on xbox is a crock. It looks awful. Bindings can be lost from one use to another, at least on turtle beach products. The career mode has so many bugs that I have given up using it. I am a Mac user so am not going to buy a pc just to play this. All of the controls are often too sensitive and are inverted. I went back to msfs 2020 this afternoon and it’s a dream compared to 2024. I also would never buy a turtle beach product again. Two velocity one units have gone wrong in 3 years and they will not fix it and expect me to buy a new unit with 25% discount. I am going to take them to small claims court. Honeycomb here I come.

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Just changed from xbox to pc hopefully when I get it all set up I will see a improvement when running msfs24 forgot how time consuming setting up the pc with windows then messing about with the settings and controllers

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I was thinking the same. Those fully modelled cabins, full of passengers , can’t be good for performance. Even piles of suitcases fully modelled in the cargo area.

I have gone back to MSFS2020. I also have stopped all purchasing from Market Place.
It’s just not worth it any more.

MSFS2024 was a poor purchase decision on my part, I won’t be investing any more into it.

Maybe a year from now this might all change …
:man_shrugging:

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It’s looks horrible on Xbox but I refuse to believe it’s the limitations of the Xbox because 2020 was way better and we are told time and time again that 2024 uses more cores and utilities memory better. We just need the devs to sort it out. Also if this is as good as it gets on Xbox I’m afraid the cash cow marketplace won’t be a cash cow in 2024, nobody will buy anything in its current state unless you like cessnas. So it’s on the devs to optimize it. In 2020 the PC version came out months before console, this time we got the PC version on console and it doesn’t work. Even the menu icons have the “escape” button instead of a controller button

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“2024 is less demanding”
“2020 is getting 10 years support”

All not true.

I don’t know why they had the need to release a complete new game instead of updating/changing
the old one.

Money Talks

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I get your frustrations, but honestly, simulators are not meant for consoles. They are just too limited from a hardware perspective overall. I’m sure I’ll get xbox fans going nuts at me, but simply put, a sim is a high fidelity software.

Asobo has made the huge mistake of trying to cut it down for xbox and in the process has made an arcade version that hasn’t even been optimised.

I’ll be sticking with PC because I can’t do half the stuff I want to on console (virtual airline, VATSIM etc), The truthis that consoles struggle with most modern titles and they have to cut them down to make them work.

I wish the console players the best of luck, and sorry you can’t experience the joys of the FENIX

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What are you on about mate 2020 works perfectly fine on console. PMDG 777 Inibuilds KJFK + live traffic, it’s brilliant. Over 1000hrs for me and plenty more to come because 2024 is poor at the mo

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What is unbelievable is the whole entire hope of 2024 was that it was going to be built with console in mind, so all of these ongoing issues in 2020 could be greatly mitigated. Instead, the issues got worse.

I have both the PC and console versions of the sim but mostly stopped simming on console in December 2023, and I’m glad I didn’t wait for this disaster on Xbox. If they couldn’t get it right in the 2024 launch, I wouldn’t bet that it’ll all somehow be fixed in the next 3, 6, 9, 12, 18, 24+ months.

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