Some metrics on bugs in MSFS 2024 in the last 7 days on average


Analysis of bugs registered during the last 7 days:

  • Total Number of Bug Threads Across All Categories: 690
  • Average Number of Bugs per Category: Approximately 53

The chart above illustrates the distribution of bugs across different categories, highlighting areas with the most reported issues, such as Install, Performance & Graphics, User Interface & Activities, and Aircraft & Systems.

The top three bug categories in Microsoft Flight Simulator 2024 based on the number of reported threads are:

  1. Install, Performance & Graphics – 79 threads
  2. User Interface & Activities – 65 threads
  3. Aircraft & Systems – 55 threads

These categories represent the most active areas of concern reported by the community.

Bug Severity Distribution in MSFS 2024:

  • Critical: 140 bugs (e.g., crashes, severe performance issues)
  • Major: 252 bugs (e.g., significant gameplay interruptions, broken systems)
  • Minor: 268 bugs (e.g., visual glitches, minor interface issues)

The pie chart above visually represents the distribution, showing that Minor and Major bugs dominate, while Critical bugs represent a smaller but still significant portion of the total issues.

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That’s dedication :clap: thanks for showing us that! …Not a good look lol

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That’s what happens when you don’t test a product before releasing it. Unacceptable to have so many bugs in such an expensive product.

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yea idk

i mean the way they combine sometimes multiple bugs it might be impossible to get a number on

but i am curious what / how he is getting those metrics

Im just not sure what a General Discussion or Wishlist Bug is for example lol

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This is how MS/Asobo should be communicating to us along with a timeline for each bug to be resolved.

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Interesting. :slight_smile:
I know there’s a lot of duplicates as most don’t search before creating new reports (both in the Bug Reporting Section and Wishlist). We try to organize!

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Even if there are duplicates that is bit to much bugs isn’t it :slight_smile:

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Or atleast put out a list of bugs that they are working on for the next update.

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There’s an easy way to debunk that. OP can share his findings and how he categorized them so that we can see which ones are bucketed under what category.

I compliment the OP for organizing this. Data is beautiful! My success ratio on flying the simulator is 20%, as the FPS I continue to experience is the worst I’ve seen in any of the simulators, including the previous versions of this franchise.

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Not going to happen they’re on vacation. :upside_down_face:

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Well done! A nice overview and indication :+1:

How did you do it? Manually?

I tried to convince Bing’s Copilot to do a similar work for me (also categorizing as per status of bug “logged”, none…) but it refused :crazy_face:

Very good work, thank you.

Depressing for sure, but i hope it will insipire the devs

Considering the millions of copies sold and the fact that most of these are probably duplicates of other reports it looks a lot better than I would have expected.

To be fair, a lot of people still can’t play the game or access areas of the game (i.e. career mode), so there are likely a lot more bugs waiting to be found.

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One positive bug is the Arizona tornado mission keeps making itself available and so i was able to run through it over and over again it pays 10k per mission which helped me run through the certifications more quickly.

I’d like to see the justifications and facts behind the claims.

It is not acceptable to produce statistics without references.