Allow me to share some thoughts on this, I think 30 years of experience gives me some insights others might lack.
With every change to a new simulator, there will be companies that do not have the financial resources to bridge the six + months of low income. When Microsoft (or Lockheed before) announces a new version, your sales tank.
I do not really know what a ‘native’ FS2024 would be. A 3D model is a 3D model, a bitmap is a bitmap, a sound recording is a sound recording, and code to simulate fuel density is code to simulate fuel density. Those are the same for FS20 and FS24, and they are 90% of the work. When you have all those you decide on your simulator and tweak it to that platform. Doing the first one is really hard (ask us how we know…) but the second time it is a lot easier. FS2024 offers all FS2020 did. Sometimes in a different way, sometimes better, sometimes worse, almost always more complicated and the factual differences between the platforms are really not that great.
With the PMDG 777-200, we did not start with the FS2020 version but went back to the raw files and, using the SDK, we built a FS2024 version. Does that make it a native FS2024 version? Depends on your definition, I think. What I do know is that we ended up with modest improvements in system depth and many people comment that the aircraft is so light on resources in the new sim. This comment was just posted in this forum:
“The 777 is the best performing and also the most stable airliner as I have seen in MS2024. It is as I have bought a new GPU instead of my old 3080 10GB VRAM. Considering how expensive new GPUs are nowadays, I could by up to 20 PDMG aircraft before a new GPU would be a better deal.
”
So I do not agree that the platform prevents solid products with deep system simulation. I mean, check out the feature list. That’s no simple aircraft, right?
Sure, I work at PMDG, and I do marketing, so you would expect me to toot our horn, but the fact is that FS2024 does not block us from continuing the same progression we’ve been doing for over 20 years. Of course, there are many times we curse a decision made by Microsoft or Asobo, and yes, there is a lot to be done to make FS2024 the platform we want it to be. However, many people seem to have forgotten the rough start FS2020 had. From our point of view, that release was far more problematic than the FS2024 one. It took devs a year to catch up, and it took Microsoft two years to get the platform really stable.
Do we love FS2024? Mwahhh, let’s call it a hate/love relationship. When it works, it is gorgeous, smooth, fast, and full of promise. When we discover some change that is not well documented and lose a week experimenting, not so much. But it is the only future we have, and we are seriously happy with our first release. Always keep in mind, happy customers and happy devs play and work, unhappy customers and unhappy devs go to forums. That skews the view towards the negative.
Bottom line? There are bottlenecks, and we love to see those removed. But with a good strategy, they can be circumvented. When you do, there is a usable platform with a lot of new customers. It’s just very hard and expensive work.
Mathijs