Welcome to the club of people who are completely baffled by the negativity and sometimes outright rage of some people here in the forum.
Personally I was completely stunned by the world and its rendering (especially the clouds and weather effects). And… at least I was fully aware (based on articles, YouTube videos and even developer videos…) that this was going to be a complete „reboot“ of the Flight Simulator series, and as such a „version 1.0“ again.
The major disconnect here seems to be - for some at least - that people expected a „Everything in Flight Simulator X plus all its add-ons, plus more“.
That is simply an unrealistic expectation, as we all know that this is a complete re-write of the simulation: new game/rendering engine, new flight model, new weather system, new development team (Asobo), new everything. Plus a promised „10 years development“ with both free and paid updates.
Yes. Some stuff is incomplete, or outright broken. But nothing that upcoming stability and feature fixes couldn‘t solve in the upcoming months…
I would understand if people would cry out „betrayal! betrayal!“ or even threaten with a class action lawsuit (yes! Seriously, one guy here in the forum actually wrote that!) a year or so into development, in case things wouldn‘t improve a single bit. But not like ten days into the public release…
And yes: I do understand that wind is a crucial part of the flying experience. But personally wind was always working for me here in Europe. And recently I „checked“ in India and Africa, I always had actual wind data.
Only in remote locations like the USA wind data was (or still is) missing Probably a simple „data parsing issue“, as others have already pointed out… but not „a huge marketing conspiracy“, as some wanted to make us believe…
Agree, I can look over so many of the other issues including the ACT, the sim is just revolutionary. But the wx was a core feature, so to missing this is a big let down.
Not only that though, third parties aside, every version of MS flight simulator dating back to 2000 has had live weather, and all of those versions injected the correct winds. It wasn’t perfect, especially with the winds aloft, but it was there.
I mean, most people in the older sims never used the integrated weather; it was always Active Sky or whatever. Personally I used to use FSXWX; the free version of Active Sky that just injected live weather and winds. Worked nicely.
Anyways, I digress.
Nope, I have been too busy enjoying this incredible piece of software, I have been deliberately avoiding the negativity of the doom-mongerers out there, and the self-entitled attitudes of a certain population, who shall remain nameless but seem to think the world revolves around their country and that a handful of their z-list landmarks should take precedent over entire cities in other countries
You missed my point. I dont think this is FSX, and I dont expect perfection.
What I want to see is Asobo JUST ADD THIS TO THEIR KNOWN ISSUES LIST! Whats the point of zendesk/upvoting bugs if the most upvoted one wont be acknowledged?
It was updated yesterday and still not included. But they keep adding stupid bugs like a certain achievement not working.
Its fine its week 2, something is broken. The fact they knew in Alpha it was broken, and they OBVIOUSLY know its broken now and wont admit it officially is disturbing to us.
That’s perfectly fine. Im enjoying the new sim too for the most part. But its misinformation to say a bugs fixed when it isnt . Weather has always worked great for me in the UK and Europe as a whole.
I just checked, still broken in the US though lol.
Winds aloft are different than the surface winds you see on the map for the airport. I can almost promise you the winds up in the air are 225/3 if youre in the US
Upper wind in the US being constant at 3 knots has been mentioned but
I’ve also noticed ATIS reported dew point at 10 degrees always and everywhere even in Europe.
This is not just a US issue. Take a look at my post below where I tested several locations and found inconsistencies throughout, including at ESSA.
Some of us are just trying to offer constructive feedback to the team here, not bashing in anyway. Personally I think they did a great job. We just want them to acknowledge it is an issue.
I once knew a person who as a young flight instructor about 50 years was practicing touch-and-go landings with a student at various little airstrips in the Mojave desert in a Cessna, I think. At their last touch-and-go landing attempt, they assumed the wind was blowing the same direction as at their previous airstrip, 20 miles away or so. The wind was blowing in the opposite direction instead and they failed to generate enough lift to clear the low hills at the end of the runway. Both survived the crash.
Maybe Microsoft and Asobo don’t want to program any test like that into the beginner’s flight tutorial but I think teaching the potential life-and-death consequences of not paying attention to wind speed and direction even at ground level would be a good thing in the sim. For anyone whoever takes up real flying because of MSFS, it could be a good hard lesson to learn in the sim instead of real life. So, yeah, I definitely think that they should fix wind wherever it’s broken in the sim and maybe even give wind speed and direction importance a friendly nudge in any tutorials.