Can anyone else try to check and see if they’re seeing some strange discrepancy in clouds rendering in left eye VS right eye? I can perceive a slight difference between the could shape/position in both eyes.
Can anyone else try to check and see if they’re seeing some strange discrepancy in clouds rendering in left eye VS right eye? I can perceive a slight difference between the could shape/position in both eyes.
Can anyone else try to check and see if they’re seeing some strange discrepancy in clouds rendering in left eye VS right eye? I can perceive a slight difference between the could shape/position in both eyes.
Hope this bug get’s recognized by the mods and marked as feedback logged. I really have no clue how the decision is made to report feedback to the developers. To me, it seems a bit random at times, but the more votes and comments the higher the probability. It doesn’t seem like there is a coordinated effort to report raised issues.
There’s definitely something wrong with the vision between both eyes for clouds, it’s very obvious, perfectly fine SU3 so they need to revert back to that code before they go down a rabbit hole and we’re stuck with it.
There’s something wrong with the display of the horizon line after sunset, the effect is as if the sky and the ground were artificially evaporated from each other… I don’t know if I’m explaining it correctly, but I’ve never seen such an effect, it looks very unnatural
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Rendering is strange specifically on the right eye when in VR.
FREQUENCY OF ISSUE
Every single vr session.
Steps to reproduce - start a flight in VR. Ideally during night time and observe thin objects like lamp posts (this is where the issue is most visible, also visible with stars in the night sky or clouds) - observe with right eye and then left eye. A marked difference is visible. There seems to be some strange shimmering or trailing of textures on the right eye whereas the image on the left eye is stable.
YOUR SETTINGS
Most graphics settings on high or ultra with dlss quality.
Mods don’t make a difference with this phenomenon.
No Dev mode used.
[PC Only] What GPU (Graphics Card) do you use? Rtx 5090
[PC Only] What other relevant PC specs can you share?
Amd 9800x3d, 64gb ram
MEDIA
Screenshot not possible because issue only offers on right eye in vr.
Yes, there is something wrong in the distant clouds and horizon “haze”?
For me there are situations were looking far away into the horizon …suddenly seems like Im looking to a 2d image of the “haze/clouds” right on the horizon line, the higher clouds look ok, sorry its difficult to explain, but definetly it wasnt in SU 3
I noticed this too the other day when setting up my Pimax Crystal Super. At first I thought it was the headset having an issue but also tried it on my Quest 3 and same problem.
Rendering is strange specifically on the right eye when in VR.
FREQUENCY OF ISSUE
Every single vr session.
Steps to reproduce - start a flight in VR. Ideally during night time and observe thin objects like lamp posts (this is where the issue is most visible, also visible with stars in the night sky or clouds) - observe with right eye and then left eye. A marked difference is visible. There seems to be some strange shimmering or trailing of textures on the right eye whereas the image on the left eye is stable.
Some ground lightings are also affected by this issue.
YOUR SETTINGS
Most graphics settings ultra for VR.
No Dev mode used.
[PC Only] What GPU (Graphics Card) do you use? Rtx 3090 TI
[PC Only] What other relevant PC specs can you share?
I know for me this might be similar to the issue of the starts at night aren’t rendering the same in the right eye. Only a few will render compared to the full sky in the left.
Just checking in to inform the team that I’m also experiencing some strange rendering with the right eye. Especially the stars and distant clouds are blurry with the right eye and entirely fine with left eye.