This is still pretty much a problem. I have edited my flightplan, which can include detailed approach STAR. The problem is ATC will always assume you to include transitional waypoint. That’s why they set you at 4,500 feet instead of 2,000 feet on final, since that transition waypoint is like 12 miles away.
If you descend, they’ll tell you to climb and maintain the assigned altitude. Sometimes during the approach you can liberally descend on your own before they tell you to contact the Tower.
The good thing is, unlike previous MSFS (FSX and FS9), they are pretty adaptive and won’t cancel IFR right away. And then I have to give Asobo the credit that despite the inexistence of ToD calculation in FBW A32NX, the ATC is pretty spot on telling you when to descend. No need to open that speedbrakes at all.
ATC AI is always problematical, even the payware ones, which is why a lot of people chose to fly online with IVAO/VATSIM.
I think this is a real possibility, because despite some choppy performance, the plane is still perfectly controllable, allowing you to reasonably butter any landing despite FPS reduction. The sim also loads faster now, and then load the rest of the objects and sceneries separately when you are on plane.
In my experience, this is pretty much unlike in X-Plane or previous FSX/P3D, where when it lags, everything incuding the control simply lags.
How is it a new sim? I mean a lot of what I’m hearing is that many of the old issues remain. What has improved substantially?
I think you really have to experience it. I also binned MSFS2020 since like November 2020 (the system recorded when I last opened the program), and then on May 2022 I downloaded hefty amount of updates.
I updated everything, from FBW A32NX, deleting my previous add-ons that is no longer compatible with SU9. IMO what makes it far more usable and easy to migrate:
- 3rd Party pushback tool (although not as smooth as “Better Pushback” on XP11) that makes it more realistic
- AIG AI Traffic, which IMO the best model accuracy ever, no payware sets and its hassle-free installation can ever top the quality and detailed variety. Their AI Manager app makes everything much simpler, no longer you have to install liveries one by one and compile AI flightplans individually. If you are that obsessive with plane spotting, it can also be integrated into RealTraffic - so far, this is my biggest draw to migrate back into MSFS
- Graphics visual quality, although noticably reduced from its first release back in Q3 2020, MSFS is still superior to other titles, you are no longer flying on a treadmill of generic earth texture
- Addition to many controllable functions (e.g., separation between rudder & nosewheel tiller), plus so many other integration like Airbus starter switch modes mapping. It is amazing to see how expanded it currently is, I don’t know if those casual gaming media that lauded MSFS release way back in 2020 can take a re-look at it today, then re-evaluate their proper definition of “complex” and “detailed”
- Navigation updates - at least flightplans generated using the latest AIRAC and all the latest waypoints can be easily found in the world map flight planner.
As airliner enthusiast, the current biggest drawback besides weird AI behaviour and some ATC issues is simply the night lighting in a lot of the major airports not touched by add-ons / custom contents. For example, the default Kansai Intl Airport (RJBB / KIX), is pretty dark without any apron lightings. It is weird to see how the aerobridge & cargo truck can find you under complete darkness, guided only by the cockpit dome light and position & logo lights.
Besides that, I have all those typical PC elitist rant: MSFS has much reduced mouse control functionalities now. You can’t spin the world map globe using mouse any longer, need to press the directional key in the Numpad. Your previous map filter / settings are reset (they will always hide the navaids / waypoints, you need to re-enable it everytime). Some options are also not as interactive or clickable, requiring you to press buttons / keys, which is an obvious adaptation patch to console interface.