SteamVR 1.16.1 and -Valve INDEX observation

This is not entirely true. This is affecting both details and draw distance, the later being further adjusted with the Terrain LOD value. For example, if buildings MED is equivalent to 75 and you set TLOD to 200, you’ll see medium detail buildings up close and buildings up to 2*75 = 150 LOD ring.

I’ve documented this a lot, including implementation bugs, please vote!

LOD Problems - Distances revisited

LOD Problems - Description, analysis and solutions