Well, besides what’s obvious in the pictures that I’ve posted above, one thing about the sim is that there is not much variety of tree type compared to real life and Google Maps 3D. When you look at the Google Maps 3D that I posted above (Still much too many trees - #24 by JALxml), there’s quite a variety of types and coloration and as much as my memory serves me (it’s been > 10 years since I’ve been to that location), the Google Maps 3D is not too far off reality whereas the MSFS depiction is a not so great depiction of reality, especially for the unreal excessive overgrowth.
Just for comparison to the pictures that I’ve already posted (Google Maps 3D view and MSFS view), here’s Windows Maps 3D aerial view. It’s much closer to the Google Maps view but the resolution is even worse than the MSFS view and the trees are all of the sample type and not very real looking compared to either of the two previous views (Google and MSFS). So at least MSFS is doing things a bit better in some ways than Windows Maps but it’s still light years away from Google Maps in 3D. I sure hope that Microsoft catches up fast. It has the infrastructure and experience to export advanced gaming, which Google doesn’t seem to have, but Google seems to have a certain prowess rendering 3D reality that Microsoft can only begin to approximate and it will be interesting to see if Google makes anything much of that current apparent advantage on into the future.
Windows Maps 3D aerial view of same area referenced in link given above in this post: