Same view to the south from CYDQ. This looks just like it does out my kitchen window now.
Thanks to @NottheTagiwant, we now know that eye adaptation - off is a bad idea for getting rid of the over darkening of the panel when the sky is bright. Just don’t.
Even with eye adaptation on, it’s still too bright mid day. Eye adaptation does the HDR to SDR conversion, but does a lousy job at it. It would be nice to get some settings to calibrate the brightness, contrast and set the fake HDR range in SDR. Games need to stop simulating digital cameras and focus more on how the human eye perceives the world.
Continue reading the thread…
You will see that there are no issues with any display other that the sky and map.
You will see that the issue is most definitely the Eye Adaptation, NOT HDR related.
Im glad you have found your solution with eye adaption already,
The with HDR in Windows i was pointing at this slider in the last picture which can be easilly be overlooked, while HDR setting wrong it can still be a problem with brightness in game
My screen doesn’t support HDR. (Only for video playback but at max 300 nits it’s kinda pointless)
The problem is FS2020 isn’t doing a good job at displaying the game in SDR. It’s over exposed during the day. I can turn my screen brightness down but that doesnt’ solve the details disappearing in white wash.
With HDR, I guess you can turn off eye adaptation.
(Mijn scherm kan geen HDR games tonen. Ik krijg geen opties in Windows om HDR aan te zetten. Het problem is dat FS2020 te veel contrast probeert te tonen in plaats van het beeld aan te passen voor SDR)
Asobo needs to look at how HDR photography displays the result as SDR images.
FS2020 tends to lean to the overexposed side, I guess trying to keep the cockpit visible. Yet the human eye doesn’t work like a camera and ‘violating tonal hierarchy’ is what your eyes do anyway, or at least in the picture that forms in your mind. While driving you don’t suffer from white out outside vs too dark to see the speedometer. Yet try to take a picture with both in view and you get the problem FS2020 has.
I would suggest, no, HDR does not approximate the operation of the human eye, it merely provides greater range of brightness/darkness. The human eye does not operate as much like a camera as people seem to think. Because we have a VERY narrow field of ‘defined’ view, the eye can adapt VERY quickly to changes in lighting in our direct line of sight. A camera with a wide light sensing capability is often over exposed or underexposed depending on background or surrounding light source.
Although an extremely bright light source between your eye and a darker background can reduce the iris to the point of blindness beyond the light source, if you place an object between the light and the eye, and focus your vision on it, they eye will compensate for the amount of light falling on that object and ignore the surrounding bright light.
In a cockpit, during the day, I have never been required to turn on the glare shield lighting and turn up the instrument lights to be able to see the printing or even find a switch. If looking through a digital camera it would often be required to adjust the aperture to be able to take a picture of the same panel that I can see just fine.
I would prefer they just give standard lighting and let my eyes adjust, based on what I am looking at, rather than adjusting the lighting to compensate for where they think I am looking.
Have you tried using the freestyle filters which are included with the nvidia geforce experience program?
They work very well for me.
Just make sure you turn off the auto optimisation settings first .
The filters do a nice job of making global adjustments to the image, for sure. What they cannot do is compensate for the sim’s attempts to brighten and darken the interior of the cockpit as you look up or down. My argument is that they need to stop trying to make the view cinematic and let my eyes do the compensating.