Same here, i dont know…
This constant pattern of fluid, patch, stutter, fluid, patch, stutter was the reason i left P3D. Now its here too.
And yes, I’m someone who does updates by guide (rename comm folder etc).
It was perfect, you fixed the photogrammetry issues when more than a handful of cities are installed. You fixed the stutters on ground, improved Vram usage by some small margin, you fixed many things but somehow one still ends up with more or less the same problems after a while, it seems.
9900k
2080 TI
32gb ram
Win 10
Since latest patches the sim goes into 10 fps on arrivals. With 120 LOD. Before I had 150 and fly everywhere in the world, even on airports like Fly Tampa KLAS or whatever big, KSEA with photogrammetry, KLAX, with locked 30 fps. Counter didn’t budge.
Now the whole sim stops for seconds sometimes. Even mid flight I saw this happen but it may catch itself again. But it’s constant low on arrival at least, the departure is ok most of the time. I’ve tried 4 airports, from empty regions like Alaska or Iran over Germany, Italy and whatnot. On every single arrival the sim went into what feels like single digits and major stutters on arrival and on ground.
Seems it’s getting slower and slower over time. We had this one again.
And it doesn’t seem to reflect in the fps counter for whatever reason. It’s showing still somewhat normal.
No road traffic, no airport vehicles, no multiplayer or whatever along the lines is active.
Edit:
What I’ve noticed, i can force this stutter already on the world map… When I zoom in close to ground, anywhere in the world, everything starts to stutter in a same way like the sim on ground or arrival. Movement stops for seconds and it’s impossible to move the map with the mouse anymore. Zooming out and it works again.
Im not in devmode, I’ve tried it without anything running.
Another thng ive noticed is that when this is happening, the arrival airports builds up LOD with every stutter. So everytime it stutters, one can see the LOD of objects change a step (or more).