PC specs are as follows:
AMD 5600X curve optimized
RTX 2080S undervolted 2xDP to 27" 4K monitors
32GB DDR4 RAM
Windows 11
1TB NVME
Intel AC9260 160Mhz
Sagecom Router - 802.11ax/WiFi6 WiFi 5.7Ghz 1.7 Gbps Broadband
Testing Location and Settings:
All tests were at 4K resolution
KLGA and NYC
1 set with clear weather, 12 PM
1 set with live weather, live time (see next post)
FSLTL enabled default settings
Stock A320neo Aircraft
Live Traffic Off
Multiplayer Off
My Graphics Settings:
Only the AntiAliasing and DirectX version were changed. Every other settings was left the same, include DLSS Mode (quality or 1440p rendering) .
UserCfg.opt dump:
Version 66
{Video
Adapter "NVIDIA GeForce RTX 2080 SUPER"
Monitor 0
Windowed 1
FullscreenBorderless 1
WindowActive 0
Resolution 3840 2160
FullScreenResolution 3840 2160
PosX 0
PosY 40
AntiAliasing DLSS
DLSSMode QUALITY
DLSSG 1
Reflex ON
FSRMode QUALITY
PrimaryScaling 1.000000
SecondaryScaling 1.000000
SharpenAmount 1.200000
ReprojectionMode 0
WorldScalePercentVR 100
AntiAliasingVR TAA
DLSSModeVR PERFORMANCE
DLSSGVR 0
ReflexVR ON
FSRModeVR PERFORMANCE
PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
SharpenAmountVR 1.000000
VSync 1
HDR10 0
Raytracing 1
PreferD3D12 1
}
{Graphics
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 8
Quality 1
}
{SuperSampling
SuperSampling 0
}
{Terrain
LoDFactor 1.000000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 3
}
{ObjectsLoD
LoDFactor 1.100000
}
{Shadows
MaxSliceCount 4
Size 768
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.020000
}
{HeightFieldShadows
Enabled 1
Size 512
}
{SSRaytracedShadows
Enabled 1
Quality 1
}
{Water
FFTSize 512
}
{VolumetricClouds
Enabled 1
Quality 2
}
{VolumetricLights
Enabled 1
Quality 1
}
{ReflectionProbe
Size 192
}
{SSR
Enabled 1
HalfRes 0
Quality 2
}
{WindShield
Quality 2
}
{SSAO
Enabled 1
Quality 1
}
{Bloom
Enabled 0
}
{DOF
Enabled 1
Quality 1
}
{MotionBlur
Enabled 0
Quality 0
}
{Buildings
Enabled 1
Quality 1
}
{VegetationLarge
Enabled 1
Quality 1
}
{VegetationSmall
Enabled 1
Quality 1
}
{TextureSynthesis
Quality 2
}
{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 0
Sharpen 0
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 2
}
}
{GraphicsVR
Version 1.1.0
Preset VRDefault
{Texture
MaxAnisotropy 4
Quality 1
}
{SuperSampling
SuperSampling 0
}
{Terrain
LoDFactor 1.000000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 0
}
{ObjectsLoD
LoDFactor 1.000000
}
{Shadows
MaxSliceCount 4
Size 768
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.050000
}
{HeightFieldShadows
Enabled 1
Size 256
}
{SSRaytracedShadows
Enabled 0
Quality 0
}
{Water
FFTSize 128
}
{VolumetricClouds
Enabled 1
Quality 1
}
{VolumetricLights
Enabled 1
Quality 1
}
{ReflectionProbe
Size 128
}
{SSR
Enabled 0
HalfRes 0
Quality 0
}
{WindShield
Quality 1
}
{SSAO
Enabled 0
Quality 0
}
{Bloom
Enabled 1
}
{DOF
Enabled 0
Quality 0
}
{MotionBlur
Enabled 0
Quality 0
}
{Buildings
Enabled 1
Quality 1
}
{VegetationLarge
Enabled 1
Quality 1
}
{VegetationSmall
Enabled 0
Quality 0
}
{TextureSynthesis
Quality 0
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 1
}
}
InstalledPackagesPath "D:\MSFS"





















