Are you on Xbox, Steam or Microsoft Store version? MS Store Version
Are you using Developer Mode or made changes in it? Not in Developer Mode or made changes
Brief description of the issue:
I fly King Airs for a living and Sim Update 8 has decreased realism dramatically while operating on the ground and on its takeoff performance. The real aircraft does not taxi at a fast pace (or accelerate) at idle. The only way to control the MSFS 350 now is to jockey between reverse (which left in too long will have the aircraft travel backwards quickly) and on the idle gate, which has it accelerating while taxiing. This is about as close to unusable as you can get.
On the take off roll, there is no way you’re going to be at 90 knots in 1,000 feet. This feels like fighter jet acceleration and performance.
The previous version felt like you were loaded heavily, but still much more realistic. This update has made the aircraft have cartoonish performance.
Detailed steps to reproduce the issue encountered: Release the parking brake after engine start
Build Version # when you first started experiencing this issue: New SU8
Yes, I can concur on all that is reported here, furthermore the thrust reverse is way to strong, it makes the landing distance highly unrealistic.
Using FLC on the MCP for climbing/descending does not work either
What a mess! 30%?! What is the point of running this stuff through beta before release if you still release something this broken? Any tester should have been able to notice this. It should have been held until the next release.
Not sure, that descend works great. I parked the kingair a long time ago, but from memory , the way it used to work was: 1- set your Desired altitude. 2- push flc-button on MCP. 3-reduce power and then the aircraft starts to descent. The initial ratę of descend depends on the amount of power reduced.
After SU8 you set the Desired altitude, push the flc-button and the plane starts to descend immediately (way too violant). Of course you have to reduce power in order not to exceed vne
I didn’t only test it with feathered props; as you can see from my post, I said the parking brake is now holding the plane at various RPM settings at idle
I dont understand why the behavior of the plane has changed for me. Yesterday I tried the exact same thing and the plane would rocket forward with the parking brake on, min or max RPMs and power idle. Will test again!
I’m doubtful about how the testers do their job? it is so obvious that the bird is broken, so that do they believe that it won’t be noticed? I can’t figure it out. Hopefully a fix will come soon because it was supposed to add some realism with the new prop physics not to make it wrong eventually.