I like the lens effect, but it is not a photo simulator. The sun looks like as it was a picture due to the effect they use in game. It is beautiful, but not the same way as we see using directly our eyes in real life.
MSFS2020 sun has a more realistic aspect, not like an artistic photo.
The problem is that the moon does (not) depend on the resolution and zoom - so it looks much too small at 5760x1080, right now !
In x-plane, as an example, it always has the same size
In VR, the moon and sun look the correct size.
In reality, they would be hidden by the fingernails of an outstretched arm. (You canât put your fingernails out in VR, though.)
In the case of a 2D monitor, if the viewing angle of the monitor in front of you and the viewing angle (zoom) in the sim do not match, you will feel that the size is different if you forget that the image is being taken with a camera and displayed on a monitor.
Even in a sim racing cockpit, if the monitor viewing angle and the sim viewing angle do not match, you will have a big misunderstanding of the distance of an object and the speed at which it is moving.
Good explanation.
When the game is displayed in your monitor, the FOV is around 70-90 degrees depending on how zoomed in you are. In reality, your monitor is only taking up about 30-50 degrees of your vision, making the moon look smaller than it would in real life.
In VR, the viewport FOV and the game FOV always match, making the moon appear the correct size.
Yes, thatâs clear, but itâs about the fact - the higher the resolution, the smaller the moon and, by the way, not everyone uses VR but also cockpit components.
The moon and the stars should actually adjust the size according to FOV and (default) zoom. And with multi-monitor solutions itâs even worse, because you inevitably have to zoom out so that the image fits.
As I said, itâs specific to MSFS, itâs solved better elsewhere, however, with MSFS2020 the moon fit in higher resolutions, but the stars were stretched!
I donât think thatâs true. At least thatâs inconsistent what what other people have seen.
The moon, and the distance between any two given stars, will have the same angular size in the 3d rendering simulation regardless of resolution or FOV. Your super-ultra-widescreen image has a tiny moon because its FOV is very wide and the moon is in fact small as seen from earth.
hmm yes - my answer says nothing else - but there is a flight simulator where this is not the case, so yes the moon is too small for these resolutions ! Why and why is clear - itâs just a fact !
I donât understand your reply, sorry.
Guess Iâll move on.
My house looks a lot smaller in 2024 than in real life
Your FOV is wrong, because if you calculate that one side is so long - and transfer it to the screen - then you also have to calculate the zoom - because the screen is not like in real life - yes your house is too small !
joke - just use VR then it should fit !
Not important - no need to make rocket science out of it !
Hope now it is understood â X-Plane - same FOV, same resolution and even less zoom - moon has normal size - even if I change the resolution !
BR !
I think theyâre just talking about the stretching that occurs with an ultrawide rectilinear projection, and by âresolutionâ they meant aspect ratio, which of course will make the moon look tiny in the center of a frame and has nothing to do with actual size of the moon. Maybe theyâre used to a different camera projection type like a fisheye.
To add my comment to this, in real life, the detail on the moon can be clearly seen. In 2024 it canât. I agree the moon and sun, which match each other in size, were too large in 2020. Maybe a little larger than what it currently is.
Well firstly, no monitor available has the same acuity as the human eye.
Secondly, youâre usually looking at an image on a screen which doesnât represent the same field of view you see in real life. Itâs much wider, which is why some people think things like the moon may appear smaller.
I donât know if it makes a difference, but Iâm usually flying in VR, which gives a different perspective on things.
Well in that case the field of view is close to reality, but the visual acuity absolutely dreadful in comparison. Hard to believe that isnât completely obvious.
I have a high end system, which gives me very clear detail in VR. Particularly in 2020, I could make out all the usual features on the moon. No longer possible in 2024.
This is fair. It probably has to do with the bloom with 2024âs lighting blowing out the details of brighter objects.
I recommend voting on the wishlist post linked below asking for an option to turn the bloom off.
The sun and moon were always too big in VR. Now they are accurate sizes and a welcome change. If monitor users donât like it, perhaps Asobo can include an option for a larger sizes in flatscreen only.
It was too large before, but now itâs too small. Frankly, in a sim like this, Iâd rather see too big. Just like I like more light at night so itâs not totally pitch black like it is IRL
Thatâs why movies are never pitch black ya know! Even in scary forests in a horror film.