Support for Wide FOV VR headsets (removing Frustum Culling issue)-

@Huggies89
Pimax might have something to do on their end, it doesn’t change the fact FS2020 code is wrongly culling out objects and this shows with the Index for example.

  • Prior SU5, when using a FOV < 90deg, you could see Trees culled too soon at the outer edge of both eye.

  • Since SU5, when using a FOV < 90deg, you can see Trees culled too soon at the inner edge of both eyes!

There is definitely something wrong here, and I wouldn’t be surprised there is a link with this FS2020 bug and another one: [BUG] Shader code ‘viewdir’ and shadow/light rendering are inconsistent on right eye