Hi all, noobie question…
I am now using the HP G2 headset with WMR and Openxr developer
Want to use an HTC Vive pro soon (vive pro 2 on pre-order)
I cannot figure out the right way to start using the HTC.
Can i still use WMR and openxr and just change some settings ?
Do ik have to use SteamVR and uninstall WMR?
Do i have to uninstall Openxr first?
Is SteamVR a substitue for WMR?
Been reading a lot but get more and more confused.
Can someone please explain this in simple terms?
Thanks!
Have you really thought about this? From what I’ve read so far it seems the Pro 2 has better* panels but the rest of it remains flawed and yet still very highly priced.
Basically it’s not worth the money and given hardware can’t even push the resolution of the G2 yet why go for even more pixels?
*By better I mean higher res, might actually be poor panels in other regards.
Sirbloke: i just hope to get a sharper picture with more pixels.
Maybe you are right and is the HP as good as or better then the Vive 2.
I will report the results as soon as i get the Vive2.
I received my Pro 2 yesterday. I’m on the Windows Store version of FS. I have a 5900X and Kingpin 3090 (custom loop). I have a G2 and PiMax 5K+ (The PiMax is in its box in favor of the G2). I’m using two gen 2 lighthouses and Index controllers.
Right now MSFS is completely unplayable. I need more time to see if there are some setting tweaks I can make to fix some of the issues. FPS is way below the G2, it is a complete slide show. Steam SS doesn’t seem to change anything and I only have the in game SS to adjust. I seem to only get 30FPS max even turning SS way down. I see the GPU utilization go down but the FPS stays at 30. I attempted to use Motion Reprojection while it smoothed out the choppyness it added massive graphical anomalies while in game. As pointed out in other threads the popup menus are broken. Every time you start a flight you will need to use the reset window position button to “fix” them. When I started steam it said it needed to switch off OpenXR. I’m wondering if I switch that back the experience might be better. I’ll work on that today. oh and the Glare is super noticeable, I don’t think night flights are going to be pleasant at all. Up side colors are better and HL:Alyx seems to play nice. I haven’t gotten to any other games.
Hi, so I found you need to turn off HAGS for the Vive Pro2. With it on the game was unplayable. With vive’ s motion reprojection, I found some of this graphical artefacts don’t happen in some plans. I’m still struggling to get it working well. It is quite clear that if it did work the colours, FOV, and the sharpness are better than the G2. But I can’t get it to FPS that I’m happy with. Also i keep losing tacking. That’s one thing I’ve like about G2 I don’t lose tacking even if it’s less accurate, but for sims tracking really isn’t a big consideration with the current head sets, you’re not waving controllers about, so the the light house setup is just a nuisance. I’m giving it this weekend then I may return my Vive pro 2.
Really want to hear from people who have nailed the settings. Oh I have a 3090 and I7-9700k 5Ghz
Edit: pretty much after writing my Pro 2 broke, now have vertical lines going down the lens. So this baby is definitely going back. hard see in this picture, but its horrendous!
I’ve seen some funky stuff in the headset a couple of times now and powering it off and back on again seems to fix it. I assume you had already done that. I keep mine on a switched outlet and shut the outlet off when not in use. However, the stupid button box defaults to off and also have to push the button on (I now have it taped down). I need to try some of the other HTC resolution settings to see if that makes things smoother or not.
I’m going try and disconnect everything, and try different display ports. Although I have been thinking about returning it anyway. So if it doesn’t work after that I’ll return it. I may get the pimax 8kx but it would good see what the performance is like. My G2 is working pretty well so I may stick with that, my only gripe with it is, it can look washed out and the FOV isn’t great. But it’s a great HMD for the price.
Interesting to see all the negative thoughts on the Vive Pro 2. Echos my experience completely. 10850K and 3090 user here. I was so excited for the Vive Pro 2 but I found the optics so bad the headset was practically unusable.
The glare and godrays were the worst I’ve seen in a headset since the Rift CV1, but even more annoying to me was the lack of binocular overlap. If I used my eyes to look left and right to the edges the screens would visibly split into two which was incredibly jarring. Even though I was running at the extreme and ultra presets the clarity wasn’t much better than my Quest 2 running at 5408 x 2736, in fact in Half Life Alyx I actually sometimes had more details on the Quest 2, able to read car number plates from further away and the backs of can labels etc looked at least as clear thanks to the superb lenses of the Quest 2.
The Vive Pro 2 is literally a 2017 headset with 5k screens stuck in it. To cap everything off the headset got so hot I was worried it might be a fire risk. I sent it back, didn’t even try MSFS with it, I just knew the optics, glare and godrays were far below what is acceptable to me in a £1300 headset that I paid for the full kit with Index controllers.
It did make me appreciate how good my humble Quest 2 is though. I’ll stick with that for now until something new from Oculus or Valve comes out.
I’ve had my eye on the Vive Pro 2 but I’ve decided to just hang on to my Quest 2. You get the impression that for FS2020 there’s a lot of unlocked potential for the Quest 2. I’m hoping that the upcoming PC optimisations are going to go a long way to unlocking that potential.
I just wished the Quest 2 would integrate with the sim a bit better. Its never been a painless and seamless experience since day 1.
I’ve definitely decided that when I upgrade from the Quest 2 I want it to be a big jump in quality. Not just a marginal one.
I’ve managed to get a pretty great experience with the Quest 2 now and am happy with it. It works great for me except in areas of high photogrammetry or landing at large airports where I’ll get a bit of stutter. Once up in the sky it’s a nice smooth experience.
I’m certainly not convinced its worth buying anything else at this point. The G2 doesn’t excite me, the Vive Pro 2 was garbage for the insane amount of money it cost and the Index is now too old with dated visuals.
We will likely have several new headsets in early 2022 so I’ll enjoy what I have for now.
I’m still having a great time with my VP2, despite all these negative comments from other users. My current setting for 9900K/3090 setup is SteamSS default of 150% (varies between 3900-4020 pixels depending on current GPU polling), motion compensation on, MSFS rendering scale 60%, high textures, others medium or low.
There are minor visual cockpit artifacts when turning head side to side but other than that image fidelity is much better than my other headsets (Index, Quest 2, VP1, Rift). Did some MP flying my friend who uses the Rift S over the weekend and we both had a blast. I did manually increase the contrast to 0.1 and saturation to 1.15 in the vrsettings file to prevent image washout and overexposure on white buildings or objects that you can see during midday.
I’m glad your enjoying the VP2, but at a renderscale of 60% does it defeat the point of the higher Rez screen?
I can get a pretty stable experience on my G2, with render scale at 100%, which why I sent my VP2 back, also has better performance in PC2, and AM2, but just wish the Fov was better.
But the experience can be subjective so glad it’s working for you.
I’m running 150% Steam SS on my headset, which is typically around 4000x4000 pixels per screen. So 60% of that isn’t that low (60% of 8K), plus I can get respectable 40 fps in 120Hz mode. Sure I can increase the rendering scale at the cost of fps drop, but I prefer 40 fps and it already looks very good especially in terms of clarity, much better than my Index. In VR we have to account for both screen res as well as rendering res, because supersampling in VR can significantly improve overall clarity and for HTC headset 150% SS is officially recommended in order to get optimal images. The rendering scale is always relative and is also dependent on the screen resolution, so 100% of 4K is not necessarily greater than 60% of 8K.
I don’t understand the logic of running at 1.5 supersampling on Steam only to substract it within the game itself. It’s like taking money out of one jar and putting it into another and trying to create more money. Just set it at 100 percent in either Steam or the game render resolutions and lower/raise the other as required to reach the best clarity/performance ratio.
The logic is that on menu or title screen the image is as good as on my monitor because it runs at fully optimized resolution. The rendering resolution is reduced when gaming session starts to get acceptable fps. Sure you can set Steam SS to lower value and keep rendering res to 100% but the menu or title screen won’t look as good, even though in game will look the same for either settings. It is the same idea that I don’t set my 4K monitor at 1440p or 1080p in Windows desktop, but sometimes I game in 1440p to get higher fps…and I set that res in the game itself, not in window display screen res.
In VR you have to use supersampling to correct for geometric distortion since you can’t just wrap a rectangular image around your visual field without loss in clarity so SS is used to maintain that clarity, and according to HTC 150% is their magic number.