I cant speak for your particular set up, but start in the 60-70% range. Also depending on the plane… the smaller the aircraft, the worse it handles with flaps down.
Learning learning learning. You’re right, the t-rudders are pretty sensitiv and I checked out a lot of settings ending up at the beginning with a sensitivity of zero or better linear. All the other try’s ended up catastrophic because, you told it already, if you come over „the point“ the plane is going mad.
The T.Flight Rudder Pedals must be used with the Thrustmaster drivers only. It’s night and day compared to Microsoft’s drivers.
Look for TPR calibration tool.
No idea. The calibration tool of FS2020 is very curious. This S shape for example. It’s give a abrupt movement to the ailerons. No plane reacts like this.
Well, but that’s the sensitivity setting only. It’s not a matter of the driver. That’s what I meant with „ending up at a linear setting“ above. I guess you will find in all real non FBW Aircrafts a linear setting of controls. That’s why the s-curve setting doesn’t make sense to me.
it should be linear for the most realistic behavior. It seems though many people have trouble with the fine control (close to the center), reducing sensitivity helps with that (less rudder reaction for movements near the center).
The sensitivity then HAS to have an S-curve, otherwise you wouldn’t reach 100% rudder deflection when you input full rudder.
I’ve got the TFRP rudders and have had severe control issues with them, primarily on the ground. In the air, the amount of control is tolerable although a bit jerky. But during the takeoff roll and especially during the landing roll, it’s as if the plane turned into a drunken ice skater. I can make a perfectly graceful, straight down the center, landing, but as soon as the wheels touch the ground, it’s anyone’s guess as to what will happen. I’ve tried numerous settings from various sources, and so far nothing has helped. A strange aspect to this situation is that sometimes the plane will go in a straight line for awhile, and then suddenly veer wildly off the runway, either to the left or right, and sometimes even with the opposite rudder extended all the way.
I’d really like to know if this is Thrustmaster’s problem, Asobo’s problem, user error, or some combination. If it’s Asobo’s problem, I wish they’d finally fix it.
Hi CanineBass.
Did you test your rudders with another simulator like IL2 or DCS?
Did you install the drivers from Thrustmaster web site because what you describ is the problem I had with microsoft drivers.
I realize my Thrustmaster rudders use the Microsoft drivers. Maybe after a Windows update.
They work perfectly now after the last update of MSFS2020.
See my settings on pictures.