Hi, after the SU14 I noticed the simulator has hidden a much more detailed terrain elevation mesh data stored somewhere. Would be awesome if we could select this level of detail while piloting too, don’t? At this moment, taxing, landing… over those flat pans is uninmersive.
This is the elevation mesh at this moment when you are flying in the sim:
And this is when you open the scenery editor and I load an object, automatically the mesh resolution increases exponentially (where does this data come from?):
This is the real elevation xD
My questions are, why in scenery editor mode I see a much more accurate terrain elevation mesh? Has you tried it? Is there anyway to have this level of detail while flying?
I think it’s an optimization feature the reason we see the less detailed version, but if the simulator has those elevation data stored, I think would be nice we could use that level of detail while piloting (for example, having an option to increase the mesh resolution in graphical settings), it’s much more realistic and inmersive.
My graphic settings are maxed out for terrain detail.
Regards.