Despite having terrain precache set to Ultra, I am still experiencing terrain pop-in that did not exist prior to Sim Update 5. I have uploaded the videos below to show the proof. The first video is shot today after World Update 6. You can clearly see the mountains popping into detail as I fly towards them during the approach into Paro without even having to move the camera. The second video was shot on November 7th prior to Sim Update 5. There is zero pop in during the same part of the flight into Paro.
Why is there still pop-in at Ultra? This is still very immersion killing and needs to be FULLY fixed.
Thatās not true. This was also seen on TheFlyingFabioās stream today. He also has terrain precache set to Ultra and saw lots of mountain pop-in. This is not a hardware issue. Go fly around the mountains and look for yourself.
You are wrong. Caching on ultra; the terrain pop-in is fixed, but buildings still pop-in when approaching big cities. It did not do this for me prior to SU5. I have RTX3070, 10700k and 64 GB RAM, all very adequate hardware.
I donāt think itās any intention of the Ultra option to solve that. Youāre flying straight towards mountains, not moving the camera any, so I think you are simply seeing LOD optimizations (which can probably be blamed on Xbox optimizations).
Just finished a flight directly over KSFO, with a vector to my destination that took me over North Beach @ 10,500 feet. I watched The City ādrawā as I got closer. Once drawn, the detail looks nice, but the drawing itself? Not so much. Iām pretty sure it is an LOD issue.
Canāt argue with the performance boost though. Last year at this time flying over San Francisco (and especially over KSFO) would bring the frame rate into the teens. Now itās comfortably at 50+ so thatās somethingā¦
Exactly. If you compare @CalmEspressos videos you will notice that the pre SU5 LOD is noticeable lower.
With the higher LOD the morphing occurs due to the LOD āupgradeā when approaching the mountains.
Same here.
I was looking forward to WU6, so I can do some low level VFR flights in the Austrian mountains.
But the terrain morphing and mountain pop in is just as bad as it was before.
Zero improvement, even on Ultra.
Yes, you are right. It is not fixed, because it was not promised to be fixed in this WU. As already mentioned, this is a different issue than the LOD pop-ins that were fixed with the off-screen precaching setting. There is a logged bug with 400+ votes on this issue that you are raising here:
How is it performing? Have you seen any difference compared to one 3090? None of the benchmarks Iāve seen recommended SLI on 30 series cards, quite the opposite. It can actually hurt performance I thought.