Terrain and texture data in Israel are well known to be very poor, in part due to US laws that restrict resolution of commercially available satellite data of that country:
Thanks a lot, I didnât know that ! Iâll just remove my messages then since I just found out that it has nothing to do with TLOD and LOD ![]()
There is certainly LOD and distance rendering issues on Xbox and there are other threads specific to Xbox where PC simmers are chiming in that they are experiencing it to. I know without a doubt that as of the WU Oceania release my LOD and distance rendering changed for me. I depart KDCA 01 almost every day and know what it looks like when the graphics are good. Since WU it has been terrible. I have plenty of pictures of âbadâ now because I know there was some sort of change (degradation). To your point, the problem is I didnât take enough good pictures of the ground and distance to have apples to apples. But should it go back to normal I for sure will save some âgoodâ pics too.
Thatâs kind of the point. With that one image, it becomes subjective as to whether it is good or not.
For others to compare ideally you would also have sim reference point to look at, and/or lat/long so they can look at that exact location.
I can easily provide screenshots where I can show the LOD level change in the distance. Iâve not seen that in any of these here, which would indicate to me they are all showing the same LOD level.
Thatâs where you have to take peoples word I guess. Itâs not coincidence there are many people saying it at the same time. PC and Xbox.
To answer your question âis it good or notââŠ.the answer is without a doubt for me - no it is not good. Not even close to what Iâve seen prior to WU Oceania. I am 100% certain there was a degradation. Sorry not sure what else to tell youâŠ
This is an image I just took, after takeoff from EGLC, looking roughly North. Iâve added a red line, where just above is a LOD transition where you no longer see trees, and the terrain detail is reduced.
I agree the transition looks ugly, but letâs put that in perspective by looking at that at normal zoom levels.
I canât even see those trees, and small buildings from here.
At least someone said it. You donât need to crank up the details if you only spend a collective 30 minutes actually looking at the ground.
It matters a bit more for VFR players sure but yknow it makes me wonder if some of these folks are trying to push their computer to run the game at super duper ultra high quality (read, all the sliders maxed out) should just go outside and get a real PPL.
You could increase the render distance, but you will get a performance hit.
MSFS is one of those games where you canât have your cake AND eat it too. You can have smooth gameplay or you can have nice looking gameplay. you cannot have both.
I know, Iâm just illustrating two images that show a LOD change, highlighting that, but backing that up with an explanation of why it is happening. I didnât post it because I have an issue because as far as I know I donât.
You are absolutely correct. LoD issues in images can only be compared if the images are all at the same zoom level because the zoom function does not trigger LoD adjustment.
Those who claim that LoD issues have worsened with past releases may also be right but this can only be objectively validated with comparison images of the exact same location, altitude, view vector and zoom level.
Here are a couple screen shots from prior to the LOD degradation on Xbox. They are screenshots from Xbox so not great resolution but on my end I can see there is no distance rendering line in the background. The approach in the c414 Iâll try to replicate in current state of KTYS to show the difference.
Totally Agreed. I think another LOD problem people overlooked is the terrain in the distance, this is very noticeable in a mountainous region.
Below is a comparision in LFBT, looking towards Pyrénées.
MSFS
X-Plane 12 with autoortho and SimHeaven
Note how the mountain edges looked, the upper one is from X-plane, the lower one from MSFS
Where, I would definitely prefer X-Planeâs rendition of the mountain terrain, the terrain overthere is simply more âpointyâ, âsharperâ. However, I do understand that âpointyâ doesnât mean âmore accurateâ, but the mountains in this case, looks much more gorgeous.
Though, I am still deeply amazed by the autogen (especially trees) in MSFS, they are way better, more lively than the X-Plane.
If you are patient enough to read until this point, you might understand that, I am not those who just hate MSFS, or blaintly saying X-Plane is way better. The time I spent in this sim (730 hours on record) in the past 3 years were propably more than the any of the time I spent in FS2002, FSX, P3Dv3, v4, v5, X-Plane 11& 12. I enjoyed every aspect, from the lighting, autogen, but I wish Asobo could do something about this specific LOD as well (not just the autogen LOD, photogrammetry LOD).
Iâm going to go out on a limb here, and guess that if everyone in this thread got what they wanted, the terrible LOD thread would be replaced with the terrible performance thread. ![]()
so it goes with this game - rather downgrade than give people options to do as they please. I miss the old mods that gave us trees to the horizan with minimal performance impact. the xplane author fe actually wants to max out the gpu with bells and whistles as much as they can. not so here
That was when the trees were gigantic I expect. Everyone complained the trees were unrealistically big, so Asobo made them smaller. But to get woods, and forests to look right you now need more trees.
Round, and round we go. Unless they find some magical way to have all the detail you want all the way to the horizon AND maintain the same level of performance. Something has to give.
I see you decided to forget about Bijan and all the other vegetation mods which you could control the tree sizes with until they put a stop to it. and what about new hardware that could allow us to push the detail further with the same performance?
New hardware that doesnât exist yet? Or just the very cutting edge that is currently available?
I didnât forget about Bijan, I never used them.
What I posted is accurate, and you can view an old dev Q&A where they go into some detail of this issue. They are limited by how many trees they can render on a given âtileâ of terrain. Large trees make it easier to cover that tile than small trees. Iâm not saying its right or wrong, just stating the facts as I understand them, based on video evidence from a year or so back.
Iâll try to dig out the link to that video, and post it here. Iâve done this once before so Iâll search all my posts first as that will be quicker.
Found the link.
thanks but you didnt have to bother. I know the video and where this is heading. all I know is what was possible and trying to post comparisions wont do much good either way. there is always some reason wall blocking progress
yeah and some of us might be disabled with this our only chance at enjoying the skies and world in ultra real ultra high quality
I honestly hadnât heard about them blocking some method to improve the trees. Do you mean they changed the way they rendered things, making it more difficult to tweak. I donât know why they would deliberately sabotage it.
The only one I know of that they really donât like is the âVoldermortâ addon, for alternative terrain textures, which I will say no more about, but you know the one I mean.
Thatâs not actively blocked, but highly discouraged, and posts about it deleted.
I meant that this is the kind of path you must prepare to walk to get things aknowledged and resolved. this is not the first time people had to spend their time proving graphical degradations with the same kind of response
https://forums.flightsimulator.com/t/lod-problems-trees-water/276055







