Night lighting issues still present - The community solutions

Far from it in quite a few aspects.
Have a peek at these posts to understand more:

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This is so much more than either “perfect” or “horrible”, many parts control the overall night appearance, and just one of them got an overhaul now, exposing why more of those parts need adjustments as well, which wasn’t apparent before.

You can hardly say glow-in-the-dark terrain is perfect, or lamps that should be visible of tens of miles fade away after just a mile.

And is it perfect now? Certainly not.

Last iteration couldn’t be perfected by just small adjustments and this one can’t either, but believe it or not, it paves way for ultimately getting the most realistic night lighting ever before.
But like I said, it exposes more parts that needs fixing, parts that wasn’t as apparent due to the earlier versions shortcomings like the super short lod / fading of light-sources to be replaced by the horrible sepia-mask.

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