Thank you Asobo, the taxiway signs are finally readable! I can use the taxiway signs in VATSIM now!

well they fix this but now they broke taxy night lights on all airports addons

Iā€™m not saying they should have scrap the signs. Iā€™m saying that you can anticipate, and should, before taxing with those both things. First, charts. Second, taxing slow, and look at the signs. But signs doesnā€™t need to be seen since a mile away.

Yep, one step forward two steps back.

Is it only custom, non-Asobo airports that are affected this way? I have not come across this yet. Of the larger airports I think I have only visited Heathrow, and perhaps Gatwick during the day. Iā€™m sure I would have noticed them covering the runway though, even during the day.

Nope. I found this at default airports too. LFRE in my case. But have to keep flying.

Yeah the signs are 12 feet tall in VR. Liked to scared me to death when I came up on one. LOL

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It is simulating nearsighted-ness. I cannot see clearly beyond about 20m on an Oculus Rift S in VR. Everything is blurry. And in the RW, I am far-sighted. Up close is blurry but I can see an aircraft at 30 miles. Even though the signs are bigger, I cannot read them any easier on this headset. I have to taxi right up on them to see them clearly. Iā€™m upgrading my headset in a month or two. It will be interesting to see the difference.

New signs are ridiculous. I donā€™t understand how something like this can pass QA/QC.

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Yeah it does, or at least the airports they checked didnā€™t have any issues.

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Come on Devā€™s ā€¦ take us back to ā€œAs Real AS It Getsā€

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Yeah they are more readable now but the consequence of that is that they are now unrealistically bigā€¦think Godzilla big. Welcome back to the forum after 5 months @StressedDock250 and I agreeā€¦the size of the signs needs to be put back to where it was before :smiley:

Personally I think itā€™s a great quality of life improvement to make them more readable, especially in VR where I canā€™t really pull up airport charts, not to mention the charts often donā€™t match the airport in the sim. I think having to zoom in on a taxi sign is way more unrealistic, and actually proves the point that theyā€™re not easily readable while youā€™re moving. Itā€™s also such a minor thing that Iā€™m surprised people are so upset by it. A slider would be the perfect compromise I guess.

Also it seems that the handcrafted airports, with accurate taxiways, donā€™t have the bigger signs. Only the autogenerated ones do.

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Yup, I absolutely agree with you. The bigger taxiway signs are an improvement. Of course, a slider would be the most optimal solution because then people can set the size they want.

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My only change, other than placement, would be to give them a matte rather than gloss finish.

Initially, I was pretty happy to be able to finally read signs for a change. They looked a bit bigger than what they should be, but I figured that was an acceptable compromise. Iā€™m all for function over style.

Now that Iā€™ve had the chance to fly to more locations and seeing that some taxiway signs are more like taxiway billboards, I think they may have overdone it. In some areas, signs are clipping through each other making one or both illegible.

They need to work on this.

Why should the devs make something unrealistic so that it becomes readable for some? This is a simulator and should simulate real life signs, which are nowhere as big.

Canā€™t read it? Zoom in if you need to. If that doesnā€™t help then you need to see an optometrist.

Canā€™t read it in VR? Get rid of your janky VR headset and get a G2. Not my problem you have a janky hardware.

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Again though, itā€™s another example of a solution that hasnā€™t been thought through.

ā€œPeople are complaining the taxiway signs arenā€™t readable so weā€™ll make them biggerā€¦ā€ and not one person thought ā€œhmmm, some of these signs are already close together, if we make them bigger wonā€™t they clip?ā€

Not one.

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Because no simulator, regardless of what monitor or headgear one might have, can simulate how things really look to real human eyes looking at them in real physical space. Canā€™t happen. They have to deal with the realities of the medium. And the fact is, readability is going to be inherently less in game (for a variety of reasons) than it is with the naked eye.

So what happens is not really a tension between what is realistic and what is readable, but a tension between different metrics of realism that may be mutually incompatible. That is, if realistic measurements fail to be realistically readable, then the cause of realism has been failed just as much. So we must choose our priorities. And Iā€™m on the side of realistic readability every time because thatā€™s more important to making the experience feel authentic. There is no flight school in the world that will make you hop out of the plane with a measuring tape to check the signs.

ā€œZoom in if you need toā€ is a great example. You canā€™t very well keep your eye on the road while zooming in on a small portion of it, now can you? Thereā€™s no way to maintain spatial awareness not to mention keeping your hand ready at the throttle while fumbling with the mouse and cutting off much of you view. So what do you do in that situation? You have to screech to a halt on the taxiway every time you need to read a sign so you can do so safely. So now a realistically sized object has directly led to taking a distinctly UNrealistic series of actions. So you tell me, which realism is more important to maintain, especially for, not a casual player, but someone interested in carrying this experience into the real world? Realistic operations and traffic flow, or realistic object sizes?

EDIT: I should add before I get jumped on about this that I am speaking to the subject generally. Iā€™m aware there is also the issue that the size of the signs still doesnā€™t seem to have anything to do with the size of the airports, so taxiways may be marked with huge billboards even at small GA fields. It seems Asobo still doesnā€™t have the database or machine learning or whatever they need to distinguish different sizes of airports and give them different appropriately-sized signs. And thatā€™s a problem. That needs to be fixed. I fully agree that all airports need signs roughly in the ballpark of what would be believable at that location. Just maybe on the upper end of that ballpark.

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Bravo, well said! People here donā€™t seem to understand that the simulator is in 3D space. Making the taxiway signs the same size as real life will make them unreadable. Itā€™s amazing how so many people in this thread donā€™t understand this basic concept.

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How many times do you need to hear it; they are unreadable in real life until you get close! Donā€™t you want accuracy in your simulator?

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