Thanks Asobo, this turbulence is absolutely spot on!

This is actually very true to real life. Could you post a video to show what you experience, so that some people here that fly that plane irl can give their view about realism? Would be great!

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Your problem isn’t that “it can’t be controlled.” Your problem is that you can’t control it, because you/we don’t have the seat of the pants feel that aids immensely in aircraft control. It’s not unusual in a flying game to be behind in control inputs, because you are using your eyes, and not kinesthetics. By the time you recognize visually what’s going on, it’s too late.

That’s why it’s funny when people ask if a flight simmer could land a real aircraft. The answer is no, because they’ve never incorporated the kinesthetics into aircraft control, and don’t know how to interpret those physical sensations.

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People say that there should be a configuration for unrealistic weather. I’d rather let the user turn away from real weather and knock the gusts out at the weather window. It’s already done! BTW, I loved to fly with hard turbulence under a cumulus nimbus last Saturday.

I cant say anything about the realism of the new turbulence system but it is far more challenging and I like it!

:+1::+1::+1:

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What you say is true and applies to GA VFR flight. Once you get instrument trained, you are taught and you practice to disregard what your body is telling you and only trust the instruments. So it is not a one way road. After all, this is a desktop simulation, not a commercial-grade, full-motion simulator :wink:

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I guess we can add the first 2 choices together, (roughly 99% positive feedback) because most of us LIKE the current gust/turbulence model but any improvements (interaction with clouds) are of course welcomed.

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Here is a video when i practice landing with cessna 172 in crosswinds in su10 today.

KAEX 261453Z 05008G15KT 10SM CLR 27/14 A3002 RMK AO2 SLP167 T02720139 51020

Using 0 flaps also adding half gust factor = around 3KTS on approach speed.

I show it outside view to show it from another perspective. I think most of us users are used to see planes landing from ground (me included)

I hope Asobo leave it as is or maybe make it more realistic in the future if possible. If not leave it as it is.

Edit: don’t mind don’t sink. It’s happening in replays using skydolly.

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That looks great and very realistic.

Can’t say this is very true to real life. Two things have apparently changed since SU9. One is the live weather simulation, especially some implementation of wind gusts that is not realistic. The second is the Cessna 172 model itself. Handling on the ground and the air has changed significantly in SU10.

Boths issues have been raised in other topics specific to SU10 and the Cessna 172 in more detail.

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I’ve been using desktop flight simulators since the 1980s so I know what to expect. My point is that there have been significant changes from SU9 to SU10 with regard to handling and flying the Cessna 172. This is the plane that most flying schools use so rigurous testing should be done by the developer of this simulator as it becomes a benchmark for many. There are several other topics in this forum regarding these Skyhawk issues in SU10, which may apply to other GA aircraft as well.

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I must agree 172 feels strange. Especially in crosswinds on ground. But to me i only have that issue with 172. Maybe 152 too. Not tested that much. I think it is something wrong with the model itself. I’m not sure though. I know Seb said they added some tweaks to it to have more realistic ground handeling but i think those tweaks made it worse. I will check if i foind that comment about ground handeling.

Edit: Here it is

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Yeah, his idea of “realistic” seems to leave a lot to be desired when pretty much all real world 172 pilots say the ground handling is completely out to lunch.

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How exactly did we get from turbulence to ground handling? :joy:

Let’s take ground handling out of the equation. That will be added later. Let’s focus on (c172) air handling please.

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I agree, but some says it’s because of gusts lol. Sorry, for getting out of topic.

This newly unrealistic ground handling is due to gusts. Wind already has far too strong of an effect on ground handling. The gusts exaggerate that even more. So I’d say yes, it’s directly related to the gusts.

EDIT: I should add that I’m happy that gusts and the resulting turbulence was added and it needs to stay. It just needs some fine tuning IMHO.

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But then they should reduce the effect on ground handling. It’s a different issue.

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Love it kill one engine on a twin and A symmetric landing if you can :grin: much more realistic .

Wind gusts now just highlight that the ground handling needs a complete overhaul. If they simply reduce effects on the ground, we’ll probably wind up with nasty transitions between ground and flight, which has already plagued the tail draggers from day 1.

The 152 and 172 are indeed now impossible to control in certain crosswind situations on the ground. In real life it would be a challenge with winds at these levels for sure, but not literally impossible, dragging wing tips and ground looping.

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Oh wow look at that dreamy beautiful cumulonimbus, let me fly through it…wtf…huh…rattle rattle boom boom snap…wait…wtf…

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Asobo, I know there are some people who cannot handle the new turbulence. But this is a flight simulator so it should resemble real air dynamics. There should be an option for those who prefer to have things easier no more no less.

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