There are plenty of weather presets to choose from for people wanting to fly in clear weather etc.
I agree the turbulence is mostly realistic from my experience and should be left as it is ,but I would have no problem with a slider for those who don’t want it.
There are already threads about this, and your “please down reduce” typo makes it look like you do want the turbulence reduced.
I agree with you on that, but part of me thinks it a little odd why people would not simply choose a preset if they do not enjoy the challenge of real weather and all its variables. As pointed out though there are some threads going on this subject already.
It’s because people don’t wish to give up all the many other benefits of real weather just to turn off the unrealistic wind gusts. Yes. I strongly believe the gust implementation in SU10 is a major regression that has no basis in reality. It’s not the actual gusts, but their effect on the airframe. Your plane simply pivots around the COG point and gets hit with 2-3 gusts every second, creating a fantasy left/right yawing effect. Nothing to do with reality. Some may like this, I don’t. Certain aircraft exhibit this worse than others.
It is not that we don’t want realistic weather and wind, but rather, as it is, it is NOT realistic. Getting thrashed around in 3Knt gusting to 7 Knt wind, the way the game does it is not accurate. It is like you are being shot at with a fully automatic air cannon.
Something is off with the wind or the airframe or both.
Yes. This!
I love the new turbulence and don’t want it reduced. I just want the surface winds (gusts) to affect the aircraft realistically as they seem to do in the air. I don’t want to be blown across the runway when all indicators show calm winds with no gust factor. That’s not realistic.
I just came across this glowing review of the gusts by a real 737 pilot who also works for PMDG!
I love the new gusts, and I sincerely hope that they don’t remove them/reduce them. I hope they use them as a base and build on it to include interations with clouds etc!
Edit: Just saw that this had been posted before
Edit edit: I’m open to the possibility that certain conditions/winds need balancing, but no blanket style reductions!
All right. But what about the light sport aircraft, or even the standard C172? I guess in order for the heavies to feel the gusts they have to be intensified for everyone?
This right here. That is the issue. Think about it for a minute. If light winds gets felt in the airliners, then something must be wrong. If the weather was 20 knt gusting to 35 knt, then I would expect to get bounced around alot. But not in light winds.
In the video it is 20Kts Gusting 32Kts as crosswind. If you try to land a light sport or the 172 in that, yes. You should get smashed.
I spend most of my time flying aircraft like the C208, I’m coming to this from a ‘Heavy GA’ sized perspective.
As per my edit on my post, I support ‘balancing’ if gusts with low wind-speeds/gust-speeds are overdone compared to real life. Just no blanket style nerf-hammer reductions across the board
Yep. We are agreed.
I think the key point is how we describe this to Asobo.
It needs balancing to be as realistic as possible at all wind/gust speeds. Because the strong gusts as described above are pretty much spot on.
NOT ‘reduce it’ / ‘remove it’. The way we word and describe this is important!
I only 1/2 agree with this. You can’t just slap lipstick on a pig and take her home to meet mama. Asobo has done this precisely with wind gusts in SU10. Slapping them on inherently ill-designed flight models that constantly want to pivot around some imaginary center axis rather than being ‘blown around’ as it happens IRL. The heavy iron pilots would feel this less, that’s for sure, but what about the rest of us who enjoy the lighter aircraft and also wish to fly in ‘real’ weather? Asobo needs to revisit this ‘center axis’ fundamentally flawed design or we’ll never see realistic wind effects on aircraft. Until they do, yes please give us a gust/turbulence slider. Realistic? Nope, but neither is the current implementation. None of the above has anything to do with wanting an ‘easier’ sim.
Totally agree, feels amazing
It´s easy to describe: wind can be gusty, so that we have turbulence as everybody wants, but wind direction changes can´t be instantaneous as they are now and as you can see by observing any windshock under gusty crosswind conditions. This is what creates the controllability problems on light aircraft even under light crosswinds.
This problem is only reproduced on crosswinds because when wind is not hitting the sides the resulting turbulence is fine. But as soon as mean wind and gusts are directly hitting tail in different angles and gusts prevail over mean wind, this turns into several vibrations per second on the tail as tail is trying to react to wind in accordance. This is not realistic at all and you can even notice that on heavier combat jets too, not on GA only. Only the airliners are not affected by this due to their higher mass. This problem appears even with <10 kts winds. Tail has to vibrate, sure, but not 10 times per second with so soft winds.
Cheers
This is the best description of the issue. I was flying the F-18 today at 40,000 ft and Mach 1 with a constant 17kt crosswind, and the plane was perpetually yawing back and forth 2 times per second. It’s very unpleasant to fly in the cockpit with this endless oscillation, and observing it from the outside looks like nothing I have ever seen in actual chase cam footage of a jet like this.
Eloquently put! Thank you for taking the time to explain it concisely.
This is what Asobo needs to hear, not people yelling “it’s bad”.
Have you submitted this as a Zendesk ticket? If not, you should!
As I wrote above. Presets are static. Some people want to fly in dynamically changing weather, but without the stress of being bumped around all the time.
For me Asobo should leave it as is, and take the next step with up and down drafts, f.ex. in CB.
i just took a quick trip through a hurricane after reading this thread… plenty of up and down drafts +/- 2000 fpm ( which seems light for a hurricane ) was flying faster sideways than in a straight line, landed at an airport near the eye, sideways on the runway, basically in a hover with almost no fwd speed.
might be something to the comments on pivoting around the CG… just like the flight model - I suspect data and model aren’t bad, but implementation needs work…
if there was a vote - keep it, improve it and add a slider for people that want live weather, but not turbulence effects: 0-100% of effect.