The clock in the cockpit of some planes runs slower than in the real time on my XBOX

Also, I just decided to flip my xbox setting from 4k down to 1080p. Jumped in the ATR and it is better. Time was slow at airport but i got about 10 min behind and am staying there now that i am enroute. Still…even with the 4k part turned off it is still an issue…??? My cousin is playing on an xsx but on gamepass. Curious if this is related to only those of us who have the pay version installed on the hard drive?

No it’s got nothing to do with how you bought it. 1080p is bad but 4k is worse.

By Game Pass did you actually mean Cloud Gaming? I don’t know if the latter is affected. Probably because it runs on modified xbox hardware but it would be interesting to look for evidence on that.

Correct, game pass meaning cloud gaming. He first started flying with me on the xbox one and then upgraded his rig to the xsx. Been on the streaming version the whole time. He uses a 1080p gaming monitor so i never thought about it as i use a 4k tv on my rig. However, once i lowered the settings on my box to see if it fixed the issue as a band-aid, it got me wondering now after seeing the results if the downloaded version is what is affected etc.

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OMG FFS every flight now is running slow. I just can’t find a pattern.

Just when I think I am onto something …aaaaaaarrrrrgh

Ok so that is 3 hours of my life I won’t get back…I tried all sorts of different things, restarted Xbox , re started FS nothing worked. Every flight SIM rate was running slow, clear skies or cloud, different airports, tried a different airplane (TBM) nothing worked.

Except I went into Xbox settings and changed it to 60hz refresh from 120. Now when you go back into your existing FS session it ignores this change and carries on in VRR 120hz. (Because I have a game menu on my Samsung TV I can see the frame rate changing and oscillating above 60)

It’s only when you quit FS and re load it does it obey the new refresh rate.

Very first flight I loaded into the SIM rate was correct. So there is no doubt that it’s something to do with that 120hz setting if you have the TV to do it that is.

So I have lost the will to live now so will test this out another day… but when I got so many good flights in my new C414 I went and changed the refresh rate back up to 120hz and I had a couple of good flights so I decided it was down to the aircraft.

Clearly not…

I wonder if you knock it back up again , re load , if it goes ok again then goes bad again or is ok for a short while , don’t know.

Steve

I am having similar issues on Xbox. I thought it was just me. I have recently conducted a flight in Concorde across the Atlantic and the sim clock as shown by the chronometer is running about 16 seconds slower than actual time. The FMS calculations etc are way off. At the top of descent the chronometer is showing a difference of 1 hour slower than UTC and no its not a UTC/BST time zone issue.

2 Likes

Are you running Xbox on a TV ? Are you 60hz setting in Xbox video settings ?

:wave: Thank you for using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

no

Have you disabled/removed all your mods and addons?

no mods or addons

Brief description of the issue:

the seconds are longer than usual so the UTC time isn’t synced with the real one but the time settings say that the UTC time is synced even if that’s not the case.

Provide Screenshot(s)/video(s) of the issue encountered:

Microsoft OneDrive
Microsoft OneDrive
(hope that will help)

Detailed steps to reproduce the issue encountered:

start a flight on xbox series x then wait, you will see that the time is not synced and 1 second last more than 1 second. When we change the time (in the time window), the real time logo is no longer ticked, then we tick it, the time is synced with the real time but just for a while because that will no longer be synced after waiting some minutes.

PC specs and/or peripheral set up if relevant:

xbox series x

Build Version # when you first started experiencing this issue:

I don’t remember but I guess that appeared since mid or end of 2022.


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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Yes i’m on 60hz tv (that’s not a big one)

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Please note that it is not just the clock that is slow. The whole SIM rate is slow, flights take longer than they should, climb rates are not achieved etc

2 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

As noted boy other posters, this is not just a matter of the clock slowing down, but rather the rate of time progression in the SIm.
If playing with PC players, then when experiencing the issue, they will fly faster when supposedly at the same speed, and you / they will appear to momentarily jump forwards / backwards as if a different sim rate had been selected.
This is much more of an issue with more complex aircraft - B747 / B787 are some of the worst, ATR is affected, G3/5000 aircraft are sometimes affected.
Issue is significantly worse if you are in an area with complex scenery / high traffic levels (especially both). Flying with traffic disabled, and not using 3rd party airports can help considerably.
Using plugin features which are demanding on CPU can also exasperate the issue (in conjunction with complex aircraft) For instance, using (current version before upcoming performance updates) of Flow position map at high zoom within the 787 can cause dramatic slow down.
Less complex aircraft are rarely affected.

Are you using DX11 or DX12?

N/A - Xbox

Are you using DLSS?

N/A - Xbox

If relevant, provide additional screenshots/video:

4 Likes


On Xbox sim update 13 beta testing live time is wrong.

here’s some very specific testing ON PC which shows the clocks going wrong in MSFS.




With a ‘local time’ clock in the cockpit of the JS3 glider I’ve noticed the time “jump” while I’ve been flying. Note I wrote the code in these instruments and the digits displayed on the “watch” on the panel are simply derived from the “LOCAL TIME” simvar.

The testing was to have a “real time” clock running (time.gov) while also displaying the values of the simvars:

  • ABSOLUTE TIME
  • SIMULATION TIME
  • LOCAL TIME
    plus as a convenient, but not essential, check, displaying the clock in the cockpit.

This was with the aircraft parked on the ground in the UK.

What I noticed was approx 1 hour into the flight the LOCAL TIME clock jumped backwards by 55 minutes 26 seconds. This is confirmed by the LOCAL TIME simvar (and the ABSOLUTE TIME simvar) values jumping backwards as captured in the screenshots.

Note in this test ALL I am doing is occasionally screenshotting my desktop and then cropping the image to show the carefully arranged MSFS cockpit, time.gov real time, and the SimVar Watcher, not otherwise interacting with the sim.

For the images at 13:48:01 and 14:38:01 there is consistently a 817 seconds delta between RL TIME and simvar LOCAL TIME. It doesn’t matter what this delta is, just that it should stay unchanged between the sim and RL.

By 14:51:50 the delta has changed to -2509 seconds, i.e. between two screenshots (RL 14:38:01, 14:51:50) 13:49 apart, the ABSOLUTE TIME and LOCAL TIME simvars in the sim jumped backwards by 3,326 seconds i.e. by 55:26.

It is a consideration maybe the sim ‘paused’ somehow while I wasn’t looking (maybe Windows told it to sleep, whatever) although I certainly didn’t see that. However, that could NOT explain ABSOLUTE TIME and LOCAL TIME jumping backwards by 55:26 between two screenshots only 13:49 apart.

By 17:10:01 (RL time) the sim was still running maintaining the same delta between the sim clocks and RL clocks as at 14:51:50

Note the SIMULATION TIME simvar remains in sync with the RL clock throughout this test.

This sounds like a different bug, maybe it has a related underlying cause but this jumping backwards is a very different presentation.

On xbox the clock is often running slowly. It doesn’t jump around, you can just measure any time period and see that it took longer in real time than in sim time, and the time dilation factor is consistent over any small measurements of time but can vary across large timescales. Sometimes it’s so slow you can literally watch the clock ticking slowly in the plane.

As far as I remember no PC user has ever reported the clock running slow, it seems to be xbox specific. I’ve not noticed any slow running myself since switching to PC and I had the problem regularly on xbox.

Might be an idea to put yours in a different bug report so it doesn’t get lost behind the xbox bug.

1 Like

Im on sim update 13 beta testing 747 8 live time is slow hope this helps

Recently started playing the sim for about two months now, really gotten into it and enjoying it.

I’m also having this time issue (only fly the more complex aircraft PMDG 737, ATR, A310 etc)

Initially I just thought the clock was incorrect in the aircraft as I never really looked at it. But as I got more into the game and followed check lists and started clock at start of flight I realised it was correct at the start of loading in but slowly fell behind. It wasn’t until reading this thread that I realised time was actually going slower, a flight of 45minutes was taking around an hour+ without me realising(but my girlfriend was noticing haha).

I’ve now compared a stop watch to the game and it does indeed fall behind, I’ve dropped it from 120hz to 60hz and this has made a difference for me but it still falls behind.

Finding it quite annoying now as it ruins the immersion a bit, and is it effecting our landings? And other manual flying?

Not really sure Microsoft/Asobo are acknowledging it as a bug or whether this is intended to make game run smoother/look better. But I’d honestly rather compromise graphics and frames for real time for the immersion.

I know PC is the solution but I and I know many other don’t want to spend that sort of money on a PC.

Really hope they actually address this issue!! For all us serious Xbox simmers out there!

3 Likes

Are you able to re-test this issue again? Using aircraft such as the ATR or the PMDG 737-800, for sure you’ll see that the clock runs slow.

This is clearly and issue a lot of us are experiencing if not the whole Xbox platform but there probably far less serious Xbox simmers out there than PC

4 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Noticed issue with clock on various aircraft (ATR, A310, PMDG 737 etc), time is moving slower than real time. Initially I thought it was just a clock issue but it’s the actual sim rate slowing down thus making flights take longer than they should. A 45minutes flight could take 1 hour, a 2 hour flight can take 3-4hours. I am happy to help developers reproduce this issue if needed as this needs fixing. Even if game is capped at 30fps.

Are you using DX11 or DX12?

N/A (Xbox)

Are you using DLSS?

N/A (Xbox)

If relevant, provide additional screenshots/video:

XBOX X

I am late to this thread as I don’t use the onboard clock on aircraft and was unaware that this was happening to many Xbox users.Would this slowing down of time account for me usually seeing Multiplayer aircraft at default airports appearing to stutter forward and backwards continually as they Take off /Land as the sim tries to keep up with the time due to redrawing pressure on the processor?

4K TV 60HZ

747 8 and 787-10 time slowly Xbox series x live time