The endless goose chase

Is there any reason why it’s 38 FPS? Seems a very specific number

Half the refresh rate of my 75Hz screen :wink:

Heck, until sometime summer 2021 (SU5?) I felt like an alpha tester.

For someone coming from X-Plane, the Working Title mods (g100Nxi and CJ4) that make the nav systems work as expected are pretty clutch and I’d be MUCH more negative in general about the state of things if they didn’t exist. Can’t wait for the g3000 to get the same treatment by WT.

But to answer OP’s question, no, I’ve actually been having a shload of fun flying this thing and especially post-SU5 am mostly done tweaking performance.

You’re absolutely right. And I thank you for your thoughtful comment. One is never too old to learn so to speak.

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There is a certain mystique to flight simming, after following this hobby for the past 34 years.

Been hooked since I bought my first computer, an Apple ii c that had a sublogic Flight Simulator bundled with the purchase. Point being, with every version that was ever released, I always felt like I was behind the 8-ball, always lacking the latest and greatest hardware needed to run the sim.

Always trying to read the forums, trying to tweak and squeeze out another frame per second. At some point I began to see that I was as hooked on this aspect as much as flight simulation itself.

Of course, the more technology has developed, hardware and software alike, the more knowledge is needed in order to try and keep up.

Don’t know if I am truly addressing the issue you are raising, but this has been my experience for many years now. When I saw that MSFS was once again launching, I honestly tried to invest in a powerful enough system to run it effectively. Although I have been very pleased overall with my computer’s ability to do justice with the sim, I continue to wrestle with that old elusive chase! :grin: :roll_eyes: :grimacing:

Here you go, Goose caught.

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That’s an interesting point you make there. Maybe in truth we love the ‘tweaking’ as much as the flying?! Maybe squeezing an extra 2-3 FPS is addictive in itself. Makes me think, if the sim ran perfectly on all machines… would we miss the goose chase? :blush: :grinning:

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Not only caught but nicely cooked! Might check it out, thanks :pray:

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That’s not the sim’s fault, that’s your fault. Find some settings that work well for your PC and just go fly. I made the switch from (mostly) Ultra to (mostly) High-End a few weeks ago and to be honest I don’t even notice the difference. Sim runs well at 30 FPS for what I do. End of story. Go flying.

Flight simulation is never finished.

1st, 3rd, and community developers are always going to be pushing to improve any sim in some way.

That being said MSFS is certainly still a work in progress to being a stable platform. It’s also the newest and most advanced.

I’m not sure when MSFS will hit the point that the average end user will not have to worry about stability issues and having new updates break existing features, but I hope its sooner than later.

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if you have to ask you probably already know the answer…

As i’ve observed, the need to have perfection on every game that gets released comes from the idea that just because you (the proverbial “you”) spent a ton of money on a PX means it should automatically be able to run anything you throw at it. What this group of gamers generally fails to realize is that PC games, unlike console games, are not one-size-fits-all. Different game engines interact differently with different hardware.

And if it’s not that, its a culture of instant gratification which western society has so symbiotically integrated with itself. Nobody has any patience for anything anymore. No piece of software ever in the history of computing has been released a 1.0 version completely bug free and with every feature perfectly implemented and yet we demand perfection just because we paid money for a product. The “buying a used car” analogy gets used here a lot, but buying a video game and buying a vehicle are two wildly different processes with wildly different set of expectations. Car Dealers are obligated to sell you a car that works because we have laws to advocate for the customer when a dealer sells you something that doesn’t work, especially if your life is put at risk as a result. You agreed to an EULA when you signed up for an MS account to play the game that more or less absolves them of liability when the game doesn’t work on your system, nor does this video game have the potential to be life-threatening when it doesn’t work. At most, the similarities end where your car dealer and Asobo are obligated to fix things that should have been fixed before you even touched the product. I don’t know about you, but fixing one of the most complicated and technically challenging pieces of software ever made is probably and takes more time than fixing a knocking sound your engine is making (and i’m car-tarded to both are equally complex to me).

What we should be blessed with, through all the issues Asobo has as a developer, that they will continue to work on this game for another 8.75 years which is more than many other developers will spend on their game before they move onto a reboot, remake, sequel, prequel etc…

To those that say that “x, y, z is hard to ignore.” The option to not play is always there…

XTREE Pro was perfect on release and was the pinnacle of what a PCDOS program could do.

I had to google that to see what that was (i’m not old enough, but i know what MSDOS is). It looks to me that XTREE Pro is far more straightforward as an application. FS2020 however, as described by the devs, is a platform. They’re merely providing the medium for players like us to enjoy hours and hours of playing pretend pilot. There’s a LOT more moving parts involved than a text-based file manager, especially considering how many technically separate systems are involved with the game (weather and atmosphere, physics, RL traffic data, ATC etc). My point is the more technically complex something is, the more likely there are to be bugs and we’ve come a very long way from text-based applications run from 5.25" floppies

Life is an endless goose chase for perfection, the sim is no different.

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I agree with that. For me anyway, the tweaking is part of the hobby. When I take a flight that wows me with some stunning views, it’s as if I contributed something to the beauty. In a way, we all are assisting in the continuing development of this flight Simulator. It’s not a game to me. It’s a hobby that includes learning the basic rudimentary knowledge of flight and planes, as well as learning how to make adjustments to my computer’s components to maximize the simulator’s performance. I don’t care what others say about it, this is what it is for me.

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That is exactly the same for me. Now I am even learning LUA to make my Air Manager panels better. You never stop learning\tweaking with a flight simulator.

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As long as we goose chase it means we care about the sim and feel it has potential to be perfect.

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Oddly enough - I was thinking a little about this earlier today.

I’m in software myself- meaning I am biased…

From a critical standpoint I super don’t understand the number of anti-patterns that’s followed (branching, release process etc) - it’s all a super slow process, and that I’d wager that you rarely would see in modern development) . What /super/ puzzles me is that the person that’s at the forefront of researching this area around fast, low risk deployment is actually on the MS payroll via Github (Nicole Forsgren) - and yet Asobo seems to be doing everything in the exact opposite way of what the science may direct us to. I’m baffled.

Super super tired of things crashing /constantly/ - and with no sense of urgency to fix issues – I think we all remember the disaster of a July release, and then seemingly the team out on vacation after having added a number of new crash bugs ; while not fixing the many original ones- all while leaving things in an unplayable state - I can’t fathom that being acceptable in any other business, at least here in the US.

On the positive side, and which is why I care, and even bother writing this: the simulation has given me immense pleasure in certain moments (when it works) and it’s almost transformational, at a level that’s similar to what Jacques-Yves Cousteau years ago managed to bring forth regarding the exploration of the waters on this planet. In it’s best moments this is a game that truly makes an impact on how we live and experience the world.

My 2022 wish is that Asobo/MSFS team reaches out to Nicole at Github to learn more about modern development practices. Do better, be aspirational.

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The only time I use the frame counter is when there’s an update - When I first installed MSFS on this rig I was really surprised to see 60FPS in a thunderstorm with clouds to the horizon in every direction. I just loaded a free flight in the C172 with live weather and flew from Half Moon Bay to Oxnard.
Never could have done that in FSX on this rig - or any rig.
So once I have a baseline idea of the FPS - using the same airfield, aircraft, and weather - I turn off the meter until the next update or if I read about a tweak that I actually want to try.
It’s good advice to just fly with it off - but it’s a useful tool whenever something changes either in the sim or with your hardware. Otherwise how can you tell what a tweak or an update has done to your experience?

I not saying that its not a useful tool - in certain circumstances. But to have it on all the time does more harm than good. You get sucked into the tunnel of just looking for the number, and messing with CFG files and settings endlessly - spending more time in and out of the game, than actually enjoying it. I locked my experience at 30fps - and have all the settings maxed out, and I am happy with it. Its fluid, even in high density areas like NYC. If it was a combat sim or a motorsports sim, that would be different, but this is leisurely and meant to enjoy the world - which is what I find myself doing with the FPS counter off.

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