Greetings pilots,
I am currently re-building my room into a VR studio, and the first Flight Simulator 2020 3D VR test was now successful.
Because the powerful graphics card is not yet in my computer the screenshots are not in 4k, but it was just for testing purposes.
But… I noticed one absolute immersion-breaker immediately, it´s the size and the scaling of the cockpit.
While all other VR games I have aquired (like Blair Witch, Layers of Fear, Battlezone, Robinson and whatnot…) have a PERFECT realistic size of the furniture, the rooms, chairs, tables, trees, cars, of course the virtual hands… the scaling and sense of size in Flight Simulator 2020 is completely off.
All the cockpits look like half the size they actually should be, the cockpit seats don´t look like seats for adults but have the size of classroom seats for elementary school children.
Because I plan to fly almost daily in VR after upgrading the graphics card to a Sapphire Radeon Puls 6800XT in December - with the Fenix Airbus of course - please make the cockpits scaling in VR at least twice the size to have a realistic sense of space room dimensions and size while in VR
Or even better add a scaling slider into the VR menu like the awesome Microsoft Blair Witch game has, because it is not exactly 200% but an enlargement of 150-170%.
I am looking forward for some intense VR cockpit hours, but please no longer shrink the cockpits to half or their real counterpart size - while looking back and looking at the Fenix Airbus cockpit entry door I have noticed that I am not even fitting through these small door, especially not after all these christmas cookies
Because VR is the absolute must-have and the most immersive and intense form of enjoying virtual reality, a new important aspect has come to games and simulators: Textures, polygons - but also the sense of size in the threedimensional room, the scaling while looking through VR glasses.
Have a great weekend