Ok so do I adjust the resolution in openxr? Or do I do that in the sim?
Sorry for the newbie question, I’m literally brand new to VR. I’ve never done it before at all
Ok so do I adjust the resolution in openxr? Or do I do that in the sim?
Sorry for the newbie question, I’m literally brand new to VR. I’ve never done it before at all
In OpenXR. There are two ways you can do it, one is by percentage and the other is by resolution. I think advanced settings need to be shown.
Then there is the whole matter of motion reprojection. It doesn’t work for me, but I’ve been wondering if it’s better on Intel based PCs.
You are one of us now.
It gets really hard to go back.
Hello,
I also think getting into VR and as PotentialTERROR i’m a complete beginner with VR.
Based on this topic, it looks like everybody is using NVidia cards.
Is there somebody using an AMD RX6800XT ? What are the results in VR ?
I think I’ll buy a Reverb G2.
(Other components are Asus TUF-X570-Plus motherboard, AMD 5600X CPU, 64GB 3600MHz RAM, BeQuiet 850w PSU).
Another thing I’m wondering: is MSFS HudBar addon usable and visible in VR ?
https://flightsim.to/file/16604/msfs-hudbar
Thanks to help begginers
Grats on your purchase and joining the club.
To me flying via a monitor is like looking at the world through a window with all the restricted views that this entails.
VR is as close as currently possible to being there in that world.
A good HOTAS helps stop fumbling around but I’d also second the recommendation for VoiceAttack, either map your own voice commands or try HCS Voice Packs Aviator packs for pre-mapped voice commands and Voice actors responding as a co-pilot would.
Not sure if I’m using openxr correctly, but when I do I feel my sim gets worse performance l, I’m Struggling to get 30-35fps in a ga plane, and when I look down and to my left for example out the window, the buildings and terrain seem to have some sort of weird wobble? Kinda makes me feel sick .
I uninstalled openxr completely and then my g2 looks clearer and seems to be more fluid?
I know this isn’t much info to go on, and I am at work on nights again, so can’t do any fault finding tonight. But any helps or tips will be greatly appreciated
Do you have MR turned on?
You should definitely be able to to hit 35 to 45 fps with OpenXR tweaking. Some Nvidia control panel tweaks and OS settings can help.
Yeah sounds like you have MR on. Some people swear by it, but I can’t stand it, the artifacts make me…not really sick but just feels weird.
And yeah, try setting resolution in open XR toolkit to something like 70-85%, with FSR or NV scaling depending on how you prefer ringing etc. I use 80% scaling, 40% FSR upscaling, and quite aggressive foveated settings. I think 60% inner ring, middle ring 1/4 and 1/16 outer ring.
Make sure everything else, including in game is set to 100% scaling. If you still feel you need more frames (I’m personally fine around 30, but I only have a 3060TI) you may have to lower other settings too, clouds down from ultimate to high and terrain LOD make the most difference for me. Check if you’re cpu or gpu bound, the toolkit can show you this info.
The issue with AMD is they don’t support DLSS. Now we don’t have DLSS yet in MSFS, supposedly it’ll come in August. But who knows, or who knows how stable it’ll be. AMD supports FSR, but v1 of that isn’t that great (and we already have it in openXR toolkit), FSR2 may come later to MSFS, I highly doubt it’ll come in SU10.
All that said, it all depends on the price, if you can get a 6800XT for a decent price compared to nvidia it should be fine, and maybe faster native than an overpriced Nvidia card with DLSS. Just be aware you may miss out until they get around to FSR2.
Ok brilliant. I’d like to hope I’m not cpu bound with with a 1200ks overclockes but hey ho
Like I say I am enjoying it, maybe I need time to adjust from a crisp 1440p to a g2. It’s very enjoyable I just need time to sort it out
Also does anyone else have the issue with the laggy mouse? Never had that in pancake mode, but in vr my mouse is like at 1fps, and sometimes it just stops completely and it’s doing my head in
That’s just MSFS being buggy. If you search the forums there is a long thread about it.
Welcome to the Club! So now you understand the fascination of VR (ESPECIALLY in MSFS).
In my opinion, the most important thing to do is install the OXR Toolkit and, reading its main thread can’t hurt either.
Great to hear you’re enjoying it so far. VR is a bit of a steep learning curve, I’ve had 6 VR headsets since 2017 now! I currently have the Quest 2 as my all rounder, especially great for exercise, I wirelessly hook it up to cycle through Google Streetview on my bike, and row on virtual lakes and through space on my Concept 2.
The G2 I love for Microsoft Flight Simulator though, the visuals are great for VR and the audio is stellar too. I love that I can wear my wireless phone earphones and listen to audiobooks and still place the speakers just above my ears so I can hear the engine over the audiobook, but quietly enough that I’m not disturbed by it.
Fantastic way to relax and I can’t understand why everyone doesn’t use VR!
I’m using a 6800XT, I also had a 5600X, but upgraded to a 5800x3D, which gives me smoother performance. Here’s my FPS, on the Stearman biplane in a rural area, mixture of medium high and a few ultra settings. As you can see, perfectly playable fps with both CPUs and a 6800XT, although the 5800x3D has better 1% and 0.1% lows, hence the smoother gameplay. This is with a G2 headset by the way.
I lock my framerate at 30fps using Radeon Chill and use OpenXR 100%, FSR100% in the toolkit plus 80% sharpening, to get the clearest view.
So the 5800X3D doesn’t really give faster fps but helps with the stutters. That makes sense, your fps is probably determined by the GPU and the stutters by CPU main thread overhead.
I have a 10850k & 3090. I’m perfectly happy with the fps, it’s just the occasional stutters for me too that stop the sim being perfect.
I use a G2 with motion reprojection enabled and lock my frame rate to 40ps. That way MR stays locked at 30 frames without dropping below to 22.5. I only get the wobblyness when it can’t hold 30 fps and drops down. I’ve got it stable, but I’d love to be able to get the peformance I have now with higher Terrain LOD and the render resolution at 100 rather than 85, so I’m considering a new PC unless Asobo can save us with DirectX12 and DLSS.
Yep, that’ what allows me to use 100% FSR without the 1% lows giving stutters. I don’t use MR, as it never seems to be consistent on my rig. Still, I’ll definitely be buying a next gen GPU when they come out (and become available) either nVidia or Radeon, depending on benchmarks reviews. Probably not a next gen Ryzen, plus new motherboard and RAM though, unless there is a really big improvement over the 5800x3D.
Edit: I too am hoping for DX12 to be optimised, as well as FSR 2.0 for Radeon cards when Asobo get that implemented.
Thanks for this report.
Now if somebody could answer my second question, it would be perfect.
I already have a 6800XT
Where to set resolution/scaling is a pain. Especially when your new to it all - it’s simply overwhelming. Last I looked into it I’ve got Headset software resolution slider, headset debug super sample adjustment, steam resolution slider and ingame resolution and super sample adjustment - ugh.
I hope someone just posts settings for you to get you in the ballpark. I use OQ2 so it’s no good for G2. Not sure if we even have the same settings.
Nowadays I tend to keep the same base settings across all games. There are optimisations to be had across games but I just can’t be bothered to keep up so leave it as is and then just tweak in game settings for scaling and resolution. Additionally it’s frustrating that games have the same settings called different things - no consistency.
That said after reading, forum posts, YouTube videos and your own testing you will get there. Don’t dismiss or overlook fitment. A poor fitting headset will lose you “resolution” as much as any setting, I kid you not when I say you’ll need a couple of weeks (3-5hours game play) to get it set right and that’s once you get the settings sorted.
But - and this is the biggie… you’ll then have the very best “home” experience for GA aircraft that technology can give. I fly IRL the line between sim and flying is very very blurry, yesterday I was doing IRL circuits and I’ve been hammering them in the sim, honestly it was scary how good these systems are. Keep at it. Last point for now, it seems you’ve managed to get some results and unless I missed it you’ve not got motion sickness which is great as a few/some people just simply can’t get on with it so congrats you’ve got the genes for it
They should be really close. I have both and knock the G2’s resolution down to a little higher than the Quest 2. Otherwise OpenXR settings are the same for me. The VR runtimes are very different still.
You must hit some high FPS with those settings! I got a nice bump from mild FOV but I couldn’t take the impact on the top/bottom.
Have you tried 100% resolution on the scaler and then reducing it to a targeted resolution under the advanced settings? I think it does the same thing but gives a finer degree of control.
I literally have no idea about all this
Maybe someone could post there openxr settings, I could copy them and try them out. All this inner ring means absolutely nothing to me
I can build my own pc and over lock no drama, but VR is brand new to me and o do not have the first clue what I’m doing still