Thinking of going VR, need suggestions

I dare to recommend two articles …

Of course, they are focused on WMR in general and hp reverb g2, but they illustrate well the general idea of finding a balance between the resolution in the simulator and super-sampling, which can be configured in utilities (such as the Oculus Debug Tool or OpenXR Developer Tools).

I had oculus rift cv1 and it helped there too.

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