Thinking of going VR, need suggestions

Good to know! I don’t use Facebook, and never will.

I have done a fair bit of moaning about the limitations of VR. I have blown the dust off my Quest 2 and just completed an IFR flight and yes it is more interesting but the comments about resolution remain.
The frame rate was varying between 35 and 45 just the occasional stutter and egg timer appeared.
I have a RTX 3080 Card. The Quest 2 is set to its default settings.
Could someone advise what settings to tweak in the Oculus Debug Tool and what settings in VR Graphics. Does it help to reduce all the PC Graphics to low or does this make no difference.

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That does cut off possibly the best cheap option with the Quest 2. I don’t know how to use facebook and never use it . I just created an account for setting it up and had no involvement at all. Not really a problem.

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I dare to recommend two articles …

Of course, they are focused on WMR in general and hp reverb g2, but they illustrate well the general idea of finding a balance between the resolution in the simulator and super-sampling, which can be configured in utilities (such as the Oculus Debug Tool or OpenXR Developer Tools).

I had oculus rift cv1 and it helped there too.

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Yeah, same for me. I hate Bookface. I made an account and that was all. Never go there. Quest 2 user.

Regarding VR, I would answer simply:

There is some inconvenience of use, insufficient image quality, and even physiological discomfort -
such as overheating of the face, fogging, the severity of the device. As well as :

  • dangling cables that can be stepped on,
  • inconvenience to take off and put on a headset, which still needs to be put somewhere in the workplace,
  • glitches and drops in the desktop when changing the 2D - 3D mode
  • and just glitches, since another layer is added in the form of a complex device.
  • search for the keyboard by touch;
  • etc!!!

But I assure you - a person may well put up with it! The advantages outweigh the disadvantages disproportionately.

I have been using VR since 2016, first oculus rift cv1, now hp reverb g2, (on low or medium hardware) and it seems like I’m not dead yet.

At least after more than 1900 hours in Elite Dangerous (~ 100% in VR), x-plane 1100 hours (~ 70% in VR) and MSFS 500 hours (~ 90% in VR).

I recommend.

p.s.
Speaking specifically about the hp reverb g2 headset, it has quite a few “childhood illnesses” and I cannot definitely recommend it, although in terms of price and quality, in my opinion, it is very good.

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I’ve got a Quest 2 and an RTX3080. Reducing settings to low will win you back some FPS but be warned that the image quality really suffers. For me its just a bit pointless lowering everything. You’ll have really smooth stable frame rate but whats the point if the sim just looks terrible?

At the other end of the spectrum you can have great looking visuals but at the expense of FPS. Everyone is trying to find their precious sweet spot in the middle somewhere. How elusive that is depends on your hardware and what your personal tolerance is to bad visuals and low stuttery frame rates. My tolerance isn’t very high which is why I’m tired of going round in ever more frustrating circles with VR in the sim.

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Thank you very much …much appreciated but a lot to comprehend there…you need to do a VR Settings guide for Dummies as well as a lot I do not understand.
Like others I should mention I am a RW Pilot so not very bright and can only just remember my read backs.

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I have never managed that and not bothered about FPS .
What do you change ?

In the PC Oculus app go to graphics preferences and you can crank the rendering resolution right up. You’ll have pin sharp visuals in your headset. You can also crank up the settings in the sim to high and ultra. Everything will look spectacular. You say you’re not bothered about FPS but you will be because things will soon become a VR slide show.

Theres afew schools of thought on how to go about cranking up visuals, I use OTT which is similar to Oculus debug tool but has a few more options.

The differing schools of thought is where to crank up visuals, Oculus app via refresh rate and resolution, super sampling in OTT /oculus debug or render in MSFS 20, or a bit of all three

I follow the guidelines based on the TnT Quest settings - sharp and smooth … a thread in this forum.

Essentially Oculus app at 1.1x and 80hz. Oculus Tray tool… 1.6 SS, ASW at 18 hertz, adaptive graphics off, Mirror FOV multiplier at 0.85 and 0.85… essentially puts a 15% border around vision but due to less pixels being created gives back a bit of performance, you can adjust the 0.85.

MSFS 20 render 80 and setings mixture of medium/high. I think I said before , quality of visuals I think can vary and I think it coudl be more network/server load … only my opinion. SU5 also made a bit of a mess of things , though bit better now.

I also use airlink (setting on beta)… only doable with 5ghz router connection. I tried virtual desktop alos which pre airlink wireless solution but didn’t think much of visuals although some users prefer it

If you need anything further let me know

Yep I’ve never had a facebook account until Q2, however you can turn all settings off and privacy on etc

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Please quit spreading false information.
Also the the “vr religionists” and “Alcoholics Anonymous” references are very distasteful and inappropriate .

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I haven’t had an issue finding the controls I need on my HOTAS or even using my M+K while in VR. For the rare times I need to use a key on the keyboard I’m able to peek down my nose and see it.

A HOTAS is specifically designed to be used by touch, so that makes sense! :smiley:

For a panel designed to simulate a GA plane or airliner, you’ll have multiple switches that are normally labeled with visible text, and require moving your (usually right) hand to and fro while keeping the other hand (usually left) on the yoke or stick.

(My Index fits well enough that I can’t see through the tiny crack above the nose to identify things by eye.)

You can kind of manage, but it’s really not ideal, and it does involve some fumbling for me. So yes, I could lose immersion by using a less realistic (for some types of plane) input device that is designed to be used by touch, but for me (personally) that’s a minus.

On the other hand if you’re happy using a HOTAS, it will work better in VR, absolutely!

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When people say things like “VR is low resolution” etc… it’s not a valid argument anymore. Even if it was, the immersion is better than you will ever get, staring at a 2D screen.

Last year I bought three 43” screens… 3 Saitek panels… a Saitek Multipanel… but they all became pretty much obsolete just a few months later… when I bought a Reverb G2. WOW! I thought having three screens was good, but VR is something else. One major thing you get is the feeling of actually being in an aircraft. Lining up with arunway for landing is easier too because you’re not just looking at a flat screen.

I would recommend you check out some of “VR Flight Sim Guy”s videos on youtube.
Like this one for example…

Regards
Steve

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It took me a week or two tops to muscle memory my setup. With the VR HMD staying on.
I found no reason to have to remove the headset afterwards especially with a HOTAS setup that has over 25 buttons of real estate to setup hotkeys.

Within a month I was also able to use a Rii mini keyboard without removing the VR HMD.
These are very handy for VR when still needing keyboard and mouse functions in flight sims like MSFS because devs felt a LOW EFFORT 2d mouse implementation that works for pancake mode would be sufficient for VR.:upside_down_face:

I feel anyone pushing the whole “flight sim peripherals are impossible to access with a VR HMD” narrative are either just blowing smoke and don’t have any real experience with VR or they may seriously be suffering from pulse motor sensory deterioration from old age or other health issues. The human brain/central nervous system is an amazing thing when it works properly.

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One thing some of you might not know about… if you’re using VR for MSFS… go into the 2D (PC) graphics settings and lower everything to their minimums or off.
This will mean VR will be smooth, pretty much from the start. No more having to wait for it to speed up & smoothen out.

Regards
Steve

Yes, there is another important point for BP, which everyone talks about a little less often …

There is such a gadget - ButtKicker (the first link that comes across, just for reference ButtKicker Gamer 2 Review: Amazing Audio Haptics in VR! - YouTube)
I don’t know what exactly the guy is talking about in the video (my native language is not English). I don’t even know if he praises him or not. But I can say the following, from personal experience …
Only ButtKicker can truly bring your VR experience to life (of course, there is also a mobile platform, but this is not for the home user).

ButtKicker expands the scope of immersion, you literally feel the vibrations of the engine and the joints of concrete slabs on the runway (with a successful coincidence of circumstances, of course, for example, in B737NG Zibo, may the Microsoft adherents forgive me).

Without this device, you will have to rely solely on sight, and with it, you will have to rely on three senses - sight, hearing and touch - this is sooo cool !!

… especially for your neighbors. :rofl: :joy:

Alternatively, watch a jet seat. In FS2020, however, it only works for me via a sound card. But there is still hope for communication via USB interface, as in every other simulator. The 10 years are not over yet. :joy: