Agree, the draw distance has changed. I’m not getting any popins of trees anymore either. They are drawn as far as i can see.
The strange thing is that i have longer drawdistance of buildings when photogrammetry is off and using only those blackshark buildings and those building requires less CPU. That means blackshark ai buildings are better optimised than PG right? I know it’s fun to fly with pg and see the actual buildings but to me the decrease in fps while using that is not worth it and also see those melted buildings and trees makes me frustrated.
I’m flying using t-lod 400 now with traffic and pg off Only locked at 30FPS though but my GPU is not good enought for 4k 60FPS on ULTRA preset.
Agree, everything is possible to achieve i think if we are not too afraid of testing different settings. I have not the best hardware but not the worst either. I feel i never have needed to tweak things in the config file yet. I think it will only make me confused and those settings we change there is not supported i think. We can’t complain about performance or graphics if we have things changed in those files. That is not stated by Asobo though but to me that feels more like modding to me.
The solution to this is simple, make backup copies of the files your going to mess with. Then if you do something bad, you can delete your config file and just restore the old original one and all will be as it was.
I personally make my changes in the usercfg file, then set it to read only, and see how the performance is, if I think I can tweak something to make it smoother, I can change in ingame config and see how it affects the game, if it works good, then un readwrite the file and make the change there, save read write again, and then try the next ‘fix’ to see what effect that has.
1/2 charm of flight sims has always been tweaking and getting things to work…to bad this has ruined that experience since now you spend all that time just trying to get it run with any consistency.
Yeah, but the sim is still in development we never know what will be changed in next update and i think Asobo doesn’t care if we have changed in those files. They will make the changes anyway. I’ve seen so many posts here on the forum that tells they have changed to t-lod 800 or something and now says it’s not working to have it at 800 t-lod anymore and demands Asobo to increase performance. Well i also tweaked much in config files pre this flight simulator but this i have not felt the need to and to me that is a good thing.
I don’t need to use config files to know that photogrammetry and traffic is way too much CPU demanding for example. That doesn’t mean t-lod is unoptimised.
Yeah t-lod used to be adjustable to 900, wow did the sim look good, couldnt fly it on this machine with those setting, but it did look good. But then they changed it in game value and limited the number, and then I seem to remember they changed it a second time so you actually set t-lod to 400 in the game. Now it seems to ignore anything over 400 for t-lod.
To answer your question, 3D graphics is a pipeline composed of various stages of data manipulation. Lots of data takes time to calculate and the stages are mostly independent but most importantly, they are sequential. Massive amounts of data manipulation are required to render a single frame of the simulation and 30 frames/sec or better is a practical minimum, I’d say. Other SW running on the system can cause interrupts which can then cause a noticeable hiccup in the smooth sequence of presenting the next frame. The system interface with the GFX card also uses interrupts, depending on settings. All that interrupting can take a large enough chunk of time to prevent the next frame being ready in time to display.
I think it was when we had more ram in use on pc. After su5 we got less ram in use on pc because of xbox i think. But i’m not sure. We pc-users have requested performance increase since release of this sim even if we could set t-lod 900 at release
And they gave us one with su5, they did a re-write on part of the engine, and at least here things were working pretty good, but then people started crying that they didnt think things looks as good etc, and shortly after we got a hot fix for su5 and thats where it really started slilpping into the toliet for me.
Yep, would still prefer emphasis on graphics quality over performance and then people can turn down their settings accordingly to get performance they want. That way the user has the option, if the graphics are downgraded for increase in performance the user then has no control over it.
100% agree. But not all of us agree. Some that buys new hardware instantly wants to set everything at maximum even if graphics are the same as it is now on medium setting. Or some that has really old graphics card also wants to set everything at max because the system specs says it’s compatible.
I wants them to focus more of the simulation aspects or autopilot bugs for example or my favourite weather to feel/behave more realistic . That will benefit all of us.
But as long as performance and graphics things is number 1 voting threads they will focus on that circle all the way until 10year mark.
We can’t complain that Asobo not listening. They really do. But performance and graphics issues will never stop because we have different hardware and requirements.
If your sim asks your cpu to calculate too many objects, too much detail, or too much AI, the entire workload cannot fit in the CPU cache. Which means that it must be swapped from cache to system ram.
Take AI objects as an example. The CPU calculates it’s position, renders it, and then has to swap it’s position out of the CPU cache and into system ram so that other work can be done with the CPU cache. Then when it’s time to calculate the next frame, the CPU needs to swap that object’s position and other data back across the bus into the cache. That’s where the 5800x3d and it’s 64mb cache excel, and pretty much every other consumer cpu lacks.
Well, explained I think faster ram can help those with less cpu cache as me to reduce stutters. But i can’t confirm because i have not upgraded my ram.
Or we can just turn down cpu demanding things That i know help reduce stutters.
This is done all the time because the AI has no purpose and just moves around all the time.
But why is PG more CPU demanding than blackshark objects when pg is turned off? Those are not moving around all the time.
PG really doesn’t seem that demanding on my system. Live traffic is the most demanding. But, for you, PG is demanding and my guess is that its a downloaded higher resolution mesh whereas autogen buildings are just simple locations and generic building descriptions. The autogen code is already on our systems I think – that is the code that builds the buildings. I could be wrong.
That is why now the CPUs are rated by “Generation” not by i5 or i7 etc. An i5 from back in your day is not the same as an i5 11th or 12th generation. Some tech websites are rating the i5 12th gen as even better than the i9 11th gen.
“… then realised a flight simulator will never be finished.”
Why could it not have been ‘finished’ before it was put on the market? Why is that asking so much? A company sells a product. The product has serious performance issues for many of its customers. Can you imagine buying a car- it stalls when you drive it more than 30 miles, or drive it for longer than two hours- not all the time, just sometimes. It’s a really beautiful car, handles like a dream when it works- it’s just that ■■■■ ‘dies while driving’ that occurs sometimes. And besides, other people have the same car and it drives just fine. It’s just yours. Would you seriously put up with that and not take issue with it?