When i hook the pedals up to the quadrant and the quadrant bind with a usb, evrything works fine but when i hook the pedals or bind the quadrant to the yoke the rudder (z axis) doesn’t work but the brakes does work well. It will be strange.
MSFS automatically recognizes:
- the button you press
- the switch you flip
- the lever you move
If the switch has two positions (ON-ON) it can be wrongly recognized by the sim. The same if lever generates some noise.
I suggest to:
- make sure no lever is it the end position, there might be a switch associated with such position (for example for engaging the engine reverse on the throttle lever - I don’t know your device but this is the case for my Saitek throttle) - put all the levers in the middle,
- switch all the switches to OFF position,
- keep just one control device connected during the assignment phase.
- create new profile for this device in MSFS,
- erase all the entries in the new profile,
- assign all the levers, switches, buttons one by one,
- save the profile often during the assignment process.
To assign you don’t need to choose joystick button from the list. You just press the button on the control device itself. So you will know which one you pressed. Or flip the swift, or move the lever.
Personally I consider MSFS control assignment system inconvenient. I use external control manager Axis and Ohs (there are also other). They are intended for advanced users and cockpit builders, but also offer (Axis and Ohs is the example) excellent detailed documentation and technical support of the author.
Please don’t SHOUT it’s difficult to read. Please focus on techncial issues instead of your emotions. You may illustrate your issue with photos or a video.
I hope that before posting you already consulted this post:
You didn’t mention if you are on PC or X-Box. Typically such expensive H/W as your yoke system is used by PC users. From your profile I can guess you are on X-Box. I googled this, but it may by outdated:
https://www.reddit.com/r/MicrosoftFlightSim/comments/otpwsm/need_help_configuring_thrustmaster_hotas_one/
Hi,
Thanks for your reply. Actually, my Xbox Series X doesn’t even recognize the A, X, Y, B, left Hat or right, triggers.
Basically, none of the Xbox buttons work. I have to use the controller that came with the xbox in order to operate the xbox and most of the MSFS commands.
Could it be defective? And I have been beating my head on the wall and pulling out the three hairs on the top of my head for nothing?
In one of the videos in the options menu you could see a heading for the yoke and another for the quadrant.
In my MSFS Options menu only a heading for TCA Boeing is listed and on the right side of the screen the image of the yoke is greyed out with a question mark in the middle shows up.
Is your’s greyed out as well?
This seems to be normal. There isn’t an icon to represent the Boeing yoke in MSFS’ Controls Options, so it uses a generic symbol.
On Xbox, the yoke and quadrant (quadrants if you purchase an additional one for 6 total axis) are treated as a single unit whereas on PC, they are treated as individual units. The Xbox actually has an advantage over PC in this regard as you can use the triggers on the yoke to act as “modifier” keys and double and/or triple the key assignments assigned to the quadrant(s).
I noted, too, that the yoke’s Xbox-specific buttons do not manipulate the Xbox OS as you would think they do. You’re definitely going to need an a Xbox controller for those functions, still.
I highly recommend altering the default control assignments that MSFS provides for the yoke/quadrant.
Hopefully, by now, you’ve reviewed my post as linked by @stekusteku. I’ve spent a considerable amount of time with the yoke and quadrants on both Xbox and PC and can provide you with further assistance, should you need it.
Hello there from Italy and a special thanks tp NixonRedgrave for the mapping and the issues support.
Im on XBOX/X with the boeing pack. Everything works like charm.
My question is that I can use the boeing yoke with the airbus throttle quadrant.
I really need a 4 axis quadrant and I wouldn’t want to purchase another boeing quadrant neither for the money nor for the abundance of axis I would have.
Is there a way they can work together, if someone here knows?
All the best
Michael
Regarding the post i wrote, I’m afraid that the quadrant goes necessarily with the yoke that is programmed for.
Since it is supposed to be plugged into the yoke, i guess the quadrant is not seen, in the XBOX, as an independent usb peripheral (as in a pc). Hope I’m wrong but I’m afraid this is the reality
Dears,
To whom it may be interested, here’s Thrustmaster answer to my fears:
Hello Michael Mellner,
We thank you for contacting Thrustmaster Technical Support.
*Thank you for the question. *
This is indeed NOT possible in Xbox.
There are many reason why this is not possible including hardware limitation and licensing.
We wish you a nice day and remain at your disposal for any further questions.
Best regards,
Xxxxx, your Thrustmaster agent.
Guess it is pointless to look further. If i want to have more than 3 axis I’ll have to add another 3. That is not good…
If money is an issue, then it’s not good.
I’ve got two quadrants and they work excellently together. Thurustmaster sells a nice desk mount that two quadrants ganged together mount on nicely.
TM FLYING DESK MOUNT | Thrustmaster U.S eShop
I’ve even had two sets of GA levers 3D printed to allow for prop singles and twins to be operated a little more like they would be.
There are positives here to be found.
Thanks my friend for your reply. Money wouldn’t be an issue: here in Italy a quadrant goes at about 130$. Definitely feasible!
The thing that bothers me is the making of a 3 axis quadrant instead of 4, given the fact that the intended aircraft for this quadrant has 4. A more intelligent thing from Thrustmaster is the airbus quadrant which has 4 as it is supposed to be. Maybe they refer to a different period of designing and production.
Anyways, thanks for the tips! The 3D printing is amazing even though I guess the lateral button is lost. But there is no lateral button on a twin prop aircraft, as I can remember.
I’m checking nearby my hometown for a printing service and its price. That is a great idea.
Really thank you again
all the best
michael
Same drama, same remedy - unplug, replug the yoke. You don’t want this to happen while flying the actual plane? Do you?
Is there any permanent solution - update the driver?
Has TCA been notified of this sticky problem? I wouldn’t say I like those technical issues.
Then, we will need a Flight engineer to troubleshoot these problems.
Yes, you can use the Boeing Yoke/quadrant and the Airbus Stick with throttle/flaps/brakes at the same time on the Xbox.
The Boeing quadrant is connected to the Boeing yoke, the Airbus quadrant is connected to the Airbus stick.
But, you must create button profiles to make it work. If you want to fly Boeing, create a primary profile for the Boeing equipment, and a secondary for the Airbus to avoid contradicting commands. Example, remove the gear up/down from the secondary to ensure the wheel up/down works on the Boeing. The same will apply for thrust, flaps, airbrake. Obviously the same needs to be done vice versa if you want to use Airbus as primary.
So you can fly Boeing and Airbus and make use of some extra buttons.
Before I forget, make sure you switch off the Autostart Engine on both Airbus Engine switches if you are not flying Airbus!!! This function otherwise will put your GARMIN 1000 on or sometimes the 787 instruments to sleep/restart mode.
Has anyone figured out how to get the reverse thrust, both for jets and propellers, to work in MSFS 2024 on the TCA Boeing edition. On MSFS 2020, Controls 5 & 6 work perfectly when plugged in, no configuration needed, on all aircraft with reverse thrust, but I can’t get any aircraft to work reliably in 2024, so I can’t fly most aircraft (well, can’t land them). It’s really weird, so anyone who has resolved this, please write up the fix and instruments. Much appreciated.
I’m having the same issue.
Anyone got any advice?