Tobii eye/head tracker in SU8

Peripherals

  • A new Tobii setting menu has been added

What exactly is included in this menu? Does Tobii have full 6dof in MSFS now? I have only been waiting for that to ditch my TrackIR.

yes, full 6DOF, and you can edit sensitivity of the different movements, and the sensitivity of the eye tracking (can even set eyetracking to 0%, and only use headtracking).

Edit;
for those having trouble with setting it up correctly;

  • If your view is all the way back, reset the viewport by pressing F12 (sometimes twice). If F12 doesn’t work for you, reset your keyboard controller profile. The function bound to F12 is hidden for some odd reason, but it’ll work after you reset the profile.
  • if you aren’t getting positional movement (forward/backward, side to side, up and down), go to your controller options, select the Tobii there, click on the blue ‘sensitivity’ button in the top left, scroll down, and increase the value of the ‘position’ slider (start at a value of 1.00)
  • if you feel the eye tracking is too sensitive (especially when manipulating rotary dials with your mouse), you can reduce the sensitivity by reducing the value of the top sensitivity slider. Setting this to a value of 0, will disable the eye tracking completely, but will still use head tracking.

Hope this helps.

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Brilliant! Thanks for the response. I actually ordered a Tobii 5 last night in anticipation of this because I worried they might suddenly become hard to find if SU8 delivered on this.

That’s fantastic. Have the issues with not being able to save the settings been addressed? Really looking forward to getting my hands on one of these.

not 100% sure. If you leave the sensitivity at 100% it seemed to save in beta, but values of like 125% didn’t. Haven’t tested that on release SU8 yet.

I can’t seem to set up 6DOF…I have Pitch, Yaw and Roll, but now In/Out, Up/Down.

where abouts do I find these settings . Don’t seam to be able to see them. In camera options ?

increase the sensitivity of the position axis (it’s set to 0 at stock).

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Controller options, select the Tobii, then click the ‘sensitivity’ button.

Head tracking sensitivity: position from there;

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I can’t get Z axis (in / out) working. When I enable head position tracking, I’m also sitting further back than I should and I’m not finding a way to reset this. I have tried F12 key and I also have a reset cockpit view binding on my throttle but this doesn’t appear to work with Tobii.

for the F12, try resetting your keyboard profile to the standard one.

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Thanks - that did it. On checking F12 on default keyboard binding - it is mapped to Liveries. It seems like this reset tracking view is some kind of background mapping. Does anyone know if there is a way to map this reset option to a button or change it at all?

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Thanks , whats the option for forward and back movement ?

Head tracking sensitivity position. I had to then use F12 with the default keyboard profile to get it working.

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I haven’t found any. When I check for functions bound to my F12 key, nothing shows up, even when it’s clearly working for the Tobii. You only need to hit it once or twice at the start of the flight though, so for me it’s fine that it’s on F12

Seems annoying that there’s no way to bind that mapping to anything other than the F12 key. Moving to standard profile on keyboard resets all your currently mapped keybinds to default, right?

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yeh, it’s a bit odd.

Edited my first post in this thread with some tips for people who might have trouble setting it up correctly.

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Thanks for the great tips in your opening post.

It is odd that Liveries resets head position for Tobii Eye Tracker using the Default Keyboard Profile.

Just curious, does mapping Liveries to a keybind on your Custom Profile do the same thing? Or does it not work like that?

I tried binding a button to liveries but it had no impact. There is some background function that default F12 operates that it seems can’t be remapped. I’m going to raise a zen desk ticket for this.

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Got my Tobii tonight I’m thrilled with it. TrackIR is officially obsolete as far as I am concerned.