I am aware of the sim rate. Used to use it a lot back in the FS98 days lol The planes I made for FSX and P3D were branch offs of the aircraft I helped on. I got bored sitting at cruising altitude so made a 757 and 737 that could do Mach 4.5 at 35000 ft and above yet with flaps manipulation slow down and land like a regular plane. They were fun to fly on my own but VATSIM I had to fly the actual aircraft.
I am working on a boat project now for MSFS as there are some lovely lakes in the sim with the new graphics etc. to go “boating on”
Yep, I’ve done the Mach 4.5 thing too. looks better in an X-15 or an SR-71 than a 757, but it does get you there a lot faster. That boating project sounds like fun. Happy sailing!
I actually took the open source model for the Orion (from Space 2001) and added jetway connections etc to it and flew it for a long time at Mach 4.5. The model works in MSFS but still learning how interactive points work for jetway, baggage and catering etc works.
Back to topic, any ETA on the update for today? I know Evan said he would get it out today at the latest of course sometimes that does not happen. No big deal if not was just curious, looking forward to future updates to the F22.
You are correct it seems to max out at 3k, I do use an outside application running on 3 10 inch android tablets for my panels so it might be a setting in that I am missing then. I used to have 5 monitors for my flight sim set up but with the tablet apps I save a lot of desk space
OMG Evan it took long enough hehehe Just kidding, going to download it now and take it up for a spin and run it through the paces… will post anything I find
Didn’t make changes to the HUD in this update, but I did in the 0.3.0 update I believe. I’ve been dragging my feet on the PFD. It’s still mostly a stock G3000. I’m planning on adding the ability to display the top down map in it in a future update. I’ll look at adding mach to the default page.
As far as HUD heading, the HSI is in degees magnetic which should be the same as the PFD, but there’s no numerical readout.
Another change I forgot to mention is I added spoiler animations to the rudders.
Went for a spin around the mach loop with the latest build. The thrill blasting down a canyon at 600 knots with VR is amazing.
I also was able to start up the airplane from cold and dark on the apron. Can’t wait for more updates.
Just out of curiosity, what values would you set that to double or triple the max speed?
Have you thought of making a fantasy variant of the F22 that is high speed, high maneuverability that doesn’t care about physics or what the human body can withstand?