Plane is nice.
How is landing supposed to work, tho? Is FBW supposed to disengage, when landing gear out, flaps down and throttle at zero? Because I get the impression FBW does its damnest to keep attitude regardless.
Also, it’d still be nice if the nosewheel only reacted to yaw joystick axis only, and not both yaw and roll. Is this a configuration issue with MSFS that I can fix?
FBW mode is on at all times including for landing, but disengages below 80 knots on the ground. When gear is down the FBW switches to approach mode which makes handling a little more deliberate and as you’ve noticed will attempt to hold aircraft attitude to make it easier for the pilot.
There is an option in the options menu that will turn off auto rudder so that you don’t have aileron (roll) inputs affecting nose wheel steering.
During testing in VR mode we experienced a similar challenge having to change eye focus between foreground (HUD) and background (terrain). We too hope that collimation effect is introduced soon and we will incorporate into future versions when/if it is.
As for scenery load, the plane handles well at most speeds - for taking in the scenery just keep it at a leisurely 350 KTAS and it’ll be fine 
I love the jet, but my default view is outside the plane to the right. How can I correct this? All the other planes I have work fine.
You’re the second person to mention this problem. We haven’t encountered it. Any more information you can provide would help us to figure it out. Can you post screenshots of what you’re describing and whether you’re using steam/windows version?
OK, Ill try. I did center the view and created a keyboard shortcut. The button that I have mapped to my joystick takes me outside the jet, but works fine in other planes.
Can you lookup the name of the button assignment in the controls section of the settings menu? It sounds like we have a camera definition that’s wrong.
Works for every plane, but I’ll look it up.
Yeah, I’m talking about the camera definitions in our package. If I can narrow it down we can get it fixed and release an update. Thank you.
I have my joystick mapped to “reset cockpit view” which is also keyboard key “f”.
Okay. Thanks for all of the info. “F” works for me, but I have an idea what could be causing it and will investigate. Thanks again!
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Great Thanks for the fast reply!
That seems to happen if you change your head position in the settings. I’ve adjusted the default view a while ago, so that I looked out of the 787 the “right” way from the get-go. But in the F-15 I had the same issue (and probably some other planes, but I can’t remember on the notion of not flying a huge variety of them), the camera being shifted to the right. When I reset these settings to default, things were good again.
–edit: I think I touched the up-down and forward-backwards settings only, which made the right shift kind of puzzling.
Is there any way to start this beast from cold and dark?
Battery on, APU start, then the rest over the displays. Engine control pages.
So the engine can be started in Engine control pages? Thanks
Yes. It’s done via the MFDs. The included documentation should give you all the info you need. If you need anything else, ask away.
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Good info, thanks. I’ll try to see if I can reproduce it on my end.
I can’t seem to replicate. I’m wondering if there is a GUID conflict with another mod. I’ll generate some new GUID’s for the cameras file and see if that fixes it with the next update.
i hope you guys like this freeware cockpit, i am working on something awesome atm, can’t tell more
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