Traffic changes - implications to simconnect (FSLTL / AIG)

I would imagine this will follow the same kind of timings as the Anniversary rollout - so more likely to be tomorrow morning for people more to the east of the timezones! For NZ i’m assuming like 6am 18th Nov.

With Asobo being in Europe, I’m banking anything coming out 8 am or so their time. Which would be roughly in about 3 hours from here on the West Coast.

One one hand I am not hopeful there will be any AI fixes. On the other hand I hope I am wrong. I will not be joining this new beta unless there are AI fixes. No point since I am ok with everything except the AI. They didn’t follow the suggestions of leaving AI alone in the first place. But let’s see what happens.

Hi Jane,

Whilst I appreciate your post and point of view, as you can see from the feedback the sense is that this area has received little (if any) attention, despite it being consistently raised by the community for over two years. When a question about AI Traffic does manage to get raised in one of the Q&A’s its been bushed off and we’re given, as another user said, a bland and generic 30 second response that its being looked into. To date that has resulted in no positive improvements, rather just regression.

Might I suggest that if, as you say, this is a high priority for Jorg and the team that you attempt to influence them to provide a more meaningful update as to why this issue hasn’t been addressed, an acknowledgement of the current situation and that they actually spend some time detailing what they plan on doing moving forward with AI Traffic.

Regards

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Imagine a project where you need to take 10 million irregular rocks and fit them into position and build a wall that looks smooth only using the rocks and a board on the floor to make it. AI in this example are pebbles and the other issues are boulders. Patience is what will pay off in the end. I’m as frustrated as everyone else but with other viable options available to supplement, as long as they are aware, that’s enough.

Please fix the Ai !!! #1 vote on priority list . Ai traffic needs to land taxi takeoff correctly . Ai Needs to rotate on takeoff like a true rotation stop lifting off like a flying saucer . Ai Need to follow SID STAR and stop flying circles at 500 ft off ground .too many go-around. Ai Approach height too high. Ai Cruise speed too slow. Ai Taxi sounds are at 100% n1 . Ai Planes spin on taxi & spin at hold shorts . Ai is landing with the wind while I’m lining up on runway for takeoff…basically they are coming head on to me. Ai planes vanish after takeoff and never seen again. arriving ai vanish on approach and than magically respawn at gate.

Thank u

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The other viable options are broken and they have had 2+ years to improve the AI.

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I disagree with you. We have had patience for 2 years now. Many 3th party developers worked also 2 years so hard to make ai traffic better in the sim. But Asobo gives us no idea how they want to fix those issues. Therefore we get undetailed answers about a new traffic system. My questions are obviously when do we get it? How does it look like? I want to See a detailed plan how they achieve those promises they gave us and never accomplished.

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and sometimes there are a lot of missing objects at the airport on which you return

PSX+Real Traffic is not broken because it doesn’t use the simulator for traffic depiction. It’s all FR24 based and operates independently from the sim, would you like to try again?

Short beta test period and hard release date. No time to revisit issues. I can’t help but think that SU10 delays were part of the issue too. Hugely stretched out beta testing period delayed SU10 for too long, and some people were even calling for SU10 to be delayed further!

The day, sometime in the early 2000’s, when Globalisation took hold and all business was run entirely for the benefit of shareholders and the quarterly balance sheet of accountants was the worst day for the consumer in my living memory. It infests every aspect of almost every business in the Western world.

Call me old fashioned, but I believe you should release something when it’s ready and not before, unless firmly stated otherwise. I’ve already said I think what Asobo are doing with this sim is groundbreaking but they could make things so much easier on us by abandoning this published hard schedule and releasing improvements as and when they’re ready. These AI changes should have been pulled from SU11 and released when, and only when, they were working as close to 100% as possible. I feel sorry for the developers because I suspect it isn’t them setting this schedule, but they’re having to deal with the consequences of it, hence another SU11 beta release (sometime today) AFTER SU11 has gone live.

All IMHO of course.

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You are probably right. Anniversary was a hard date though, but I’m sure no one would have complained if it had come out a month later minus regressions. I mean what’s 40 yrs +/- 1 month!

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It would have made more sense to release the Anniversary stuff to the schedule, but hold SU11 until it was ready. Forcing them to release stuff like this that is clearly not ready is madness.

It was obvious during the beta AI traffic was a big regression from SU10. These changes really should not have been released with SU11.

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Yes. I was referring to the freeware programs the topic of this thread is referring to…FSLTL/AIG.

I tried PSX back when there were no departing aircraft in the sim. It was a temporary fix until the departing aircraft bug was fixed. That was quite awhile ago and maybe PSX has improved but I didn’t care for it and I refuse to pay a monthly subscription just to get live traffic.

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Everybody going nuts meanwhile Im here reading happy that simmers and Asobo finally adress ai problems. Ive been waiting for something like this for over 2 years now. Its about time. Please dont release any su12 without solving those problems… it would just make the sim complete for me finally having working traffic…

FSLTL library and injector+ 13.6 GB AIG library is working great.

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Working for me too albeit with limited landings, too frequent go arounds and the 100% throttling aircraft on taxi. As posted on FSLTL discord the three main issues with SU11 they see are exactly that-

The main 3 issues raised with SU11 as regressions from SU10:

  • Approach always uses the first alphabetically ordered approach in the list for an airport and sends aircraft that are close to the airport back to the transition point. {Which can be a huge distance away and aircraft may end up getting pruned}
  • Incorrect approach altitudes lead to airport fly bys and increased go arounds
  • AI aircraft taxi at 100% N1 / N2 making sounds incredibly loud all the time
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Agree especially with too limited landings.

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I’m preparing to bug report this but there now appears to be an issue with simconnect injected traffic in that aircraft turn off the runway at crazy speeds and end up scattered somewhere in the airport, then disappear. The issue may be linked to the fact that the aircraft change immediately to taxi state when touching down. This is different to the behaviour of live traffic as they do not enter taxi state until at a slow speed.