UK update - photogrammetry performance / quality

I did a scan of London this morning, flying low in a grid pattern with 30 GB rolling cache. Which is not enough. This search pattern at 500 ft downloaded 30.26 GiB in total


Confirmed use of rolling cache as network activity stopped completely every time I crossed my path then go up again to 80 mbps treading new ground.

Enough data to get an accurate guess, it’s between 41 and 44 GiB of data in total.

I had to do this at half sim rate reducing my speed to avg 60 knots with network activity spiking to 113mbps already (on my 100 mbps connection)


That’s with terrain detail at 200

Double the LOD increases data load by about 1.6x and double the rate of travel obviously doubles the bandwidth needed.

There is a problem where allocated memory keeps increasing, the sim basically falls behind updating the rolling cache and the game crashes on my system when it tries to allocate more than 40GB (16 GB physical ram) hence the CTD. I have to pause and wait for allocated memory to go down, it was about to crash again when the rolling cache was full. (Normal load is about 25 GB allocated)

Anyway I got a good look at how detailed the data is while paused

Hanging wires are visible

All the towers for overhead wires

Open structures

Open bridges

Cars

House boats, power converters, light masts

Construction sites

Just so much detail

Beware here I hit the building, boundary boxes are wide

It will be a tough task to optimize this

That is a hell of a lot of poly’s (does photogrammetry use poly’s or some kind of terrain mesh?) talking Centimetres of detail here, I’m glad I don’t visit London often. Thanks for the insight SvenZ :slight_smile:

17 7700 4.2ghz
32.0gb ram
rtx270 super
500gb ssd
all was working fine till the uk update i too have melted buildings in london and also bristol,so got the hotfix and thought id look at southampton and dam melted buildings ,im now fed up with tinkering to try and sort this mess out,as ive said ive been lucky in that ive had no problems with the sim up until now,i do hope asbo can get this sorted as there a lot off ppl having the same issues


sorry not the best of pictures

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Yeah. I have melted buildings too. Not only in UK, but in States too. :confused: (haven’t tried Japan) I have pretty low bandwidth usage compared to figures from this topic. Today it has used 7 GB (and I play for last 10 hours, went to few cities in States, but smaller ones except Miami and Chicago). I tried to monitor it and haven’t seen any spikes past 10 mbps (and I have 300 mbps connection, as fast as advertised :P).

Specs similar (perfomance-wise) to roxter6969, i7 7700k, 1080Ti, 64 GB of ram, MSFS on NVME, rolling cache on dedicated SSD.

I made some comparative shots in NY, same settings, same height to give a good sense of how much mor detailed London is. Btw flying at those low altitudes is a lot of fun in NY!

Compare with my screenshots a few posts above. Iron girder bridges in NY


Just a box with photo on top, parked cars are mostly flat

Roof detail is very crude

Construction sites in NY

St Patrick’s Cathedral

Columbus Circle

Times Square

Queensboro Bridge

Up the resolution of the source data and bridges become actual bridges instead of a box with textures. Yet higher resolution also adds more noise and a much bigger strain on CPU and bandwidth requirements.

Anyway the difference in detail between NY and London is huge.

In my view FS2020 photogrammetry is just not good eneugh. In the USA update it was very poor and in the UK, its almost as bad.So I have disabled it. The way to go for detailed scenery is the handcrafted method. The handcrafted POI s in the UK update are quite superb…thanks Asobo, please keep such standards up in future scenery updates.I’m going to learn how to import additional POI s that I want from “the usual scource”. My observation is that they always result in better quality objects than the MSFS PG produces and they are often PG generated…I wonder why.

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