Different Graphics MAYBE arebeing sent from the Cloud depending on your flight type and configuration

I did a lot of testing after WU3, London is a special case, very dense PG data.

What you can do is set the rolling cache size sufficiently big and ‘mop up’ the area to get it all stored locally on a fast SSD. That still doesn’t guarantee the sim keeping up, but at least the bandwidth variable is gone.

I did all these tests with 16GB ram and a 6GB GPU (1060). I currently have 32GB now but now CPU speed is my limiting factor (2.2 ghz).

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