Ultrawide or 4K, which is best for FS2020?

I’m currently in the process of changing monitor but can’t decide to go with Ultrawide or 4K. I have tested out both and are both equally good in their own ways. Like anything, both also have downsides for example 4K requiring more GPU power and Ultrawide not being IPS (Most are VA panels).

Would be interesting to hear opinions on which is best and what everyone is using.

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Personally, i’m ultrawide, I did try a 4K screen for a short while, but I much prefer the wider screen running at 1440p. The views are great :slight_smile:

I’m running a 2070 Super, so its at the limits of Quality vs pixel count that my card can drive and that i’de be happy with (also have 2 other screens running various apps at the same time).

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Always go for an ultrawide, you’ll love it

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Hi there, I’ve moved your topic to #self-service:pc-hardware for further advice and recommendations.

I tested out a 34” Ultrawide and was impressed by how much more you can see. This seemed like a good size considering I’m sat so close to the monitor around 2ft. I’m considering getting a bigger one but am worried about it being too big.

I am very happy with my 46 inch ultrawide, running with a 3060 12 GB at 3840 x 1200 with TrackIr

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I was using a 38 inch ultrawide, 3840x1600, it was ok but I found myself missing the extra vertical pixels so I updated to a 43inch 4k Auros FV43U.

I mostly use VR though with Reverb G2.

One other thing I didn’t like with the ultrawide was that the screenshots are so wide, they don’t work as well when sharing them or viewing them on other devices.

Not sure I understand when you say “missing the extra vertical pixels”. I thought that the vertical pixels on an Ultrawide is the same as what you would see on a standard widescreen. Surely with an Ultrawide you don’t loose anything, instead you gain pixels horizontally.

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mine was a 38 inch 3840x1600, 4k is 3840x2160, so I have the same horizontal pixels as my old monitor but more vertical pixels.
your 43 inch ultrawide probably has more pixels than my old 38 inch monitor.

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I tried flying on just one monitor the other day to investigate performance, there’s no going back from ultra-wide or multi-screen.

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just checked and even the Odyssey G9 49 inch ultrawide is 5120x1440 soo less vertical pixels than 4k but more horizontal pixels.

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I’m quite happy with a 3440x1440 ultrawide that’s a similar physical height to my previous 3840x2160 4k, just wider. :wink: Similar performance and picture resolution because I used to have to run MSFS on the 4K monitor at 70%-80% render scaling anyway. (I’ve found that MSFS shows roughly the same vertical space at 21:9 aspect ratio as it did at 16:9, it just shows more to the sides.) (Also note some people have complained that wide aspect ratios cause a visual oddity with point light sources like runway and street lights, where they appear larger the wider your screen is. This doesn’t bother me at 21:9 but some folks really don’t like it at 32:9 or on multi-monitor setups hacked into a single virtual screen.)

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You can’t compare it by pixels. It is the aspect ratio that counts in between 16:9 and ultrawide. If your monitor is 16:9, no matter if it is 8K, it will have the same field of view of a cheap 1080p monitor. Just the image gets bigger, but what you will see inside the cockpit for example will remain the same for a 1080k or a 8K monitor with 16:9 aspect ratio.

And dot pich also play a role on the real state area.

What really matters on a ultrawide is that the field of view is much wider laterally, so you will see more instruments in the cabin for example, or you will see more windows of the plane inside the cabin. That alone makes an ultrawide monitor more appealing than resolution.

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Ultrawide or 4K? Why not Both ??

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I don’t think even the fastest GPU is capable of running that smooth enough to enjoy. (Maybe in 10 years once they have caught up) I think that the larger field of view is more important than resolution. It’s strange how over the years we have constantly developed higher and higher resolution monitors but have only recently developed Ultrawide monitors. Surely we were able to manufacture Ultrawide monitors years ago even when 720p was the highest resolution. Now Ultrawide monitors are extremely popular especially in the flight sim community.

RTX3090 is more than capable. It can run at 7,680 x 4,320 resolution at 30 FPS. Surely it can run a lower 5120 x 2160 resolution with more than 30 FPS. Heck, I can even run 3840x2160 resolution on 30 FPS on Ultra on my RTX2080 Ti on my 4K HDR TV. And RTX 3090 is miles ahead of the RTX 2080 Ti.

Ultrawide monitors are recently developed for productivity purposes. For businesses and home offices. At the time of the 720p era, there was no market for it yet. People don’t think that they need a wider monitor. And people who do already have two monitors setup as well.

Think about the CRT TV Era, they’re all at 4:3 ratio. And cinema has been at the 21:9 ratio since forever yet people never think of getting the same ultrawide ratio on a CRT TV, maybe it’s a technical impossibility from the Cathode Ray Tube itself.

Flightsim community is already niche. so even ultrawide wasn’t designed specifically for flight simmers. They’re used for multitasking and work productivity purposes.

You make a very good point, I was thinking about that after my post., the aspect ratio/field of view is much wider on those wide aspect ratio displays even if you do lose some pixels overall.

For me though it is still 2D, I don’t like flying inside the plane on a 2D monitor anymore, VR is giving me such a better experience. Flying outside on a monitor is what I started out doing and is still fun for certain aircraft when I have VR headset fatigue. I would definitely recommend anyone to get a Reverb G2 before getting an expensive monitor in general.

And for screenshots or video capture, the wide aspect ratio just means the content is less friendly for most devices, video has to be letterboxed and images are just less friendly to share on other devices.

VR is technically 2D as well… You’re still looking at a 2D screen in front of your eyes inside your VR headset.

I just bought a 1440p Dell curved ultra wide IPS monitor and like it very much. I think that eye can adapt more easily to number of pixels than to the size of the screen.
On my laptop, FPS would even have been better with a 1080p ultrawide than my 1440p and my eyes would have adapted realy fast to the pixel count, but much less over the FPS count.

yeah but one 2D screen per eyeball gives a 3d experience in VR that is quite compelling provided the right signal

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