Can someone please point me in the right direction please.
I am trying to set up units but here in the UK we fly neither metric or imperial, so I naturally thought hybrid would be the setting for me but unfortunately it is not.
I want
my altimeter to be hPa and feet
Distance miles
Speed kts
Weight Kgs
Is there a way of setting each individually
Many thanks
Trev
I think the point of hybrid is to reflect the real world where countries that use metric (ie all of them except 3) still have to use knots and feet and miles because those are global aviation standards. But you only see miles for distance and knots for speed in the avionics; in the sim UI you’ll see distances in km and speeds in km/h (personally I think that last one is a mistake; everyone talks about aircraft speed in knots so in the UI it should be displayed in knots or both).
Steam gauges are a problem here, because aircraft are usually designed based on a reference and that reference often has instruments using US units, including in some older aircraft speeds in mph rather than KIAS. Ideally the developers should offer a metric cockpit version with the gauges in the units they would be in for an aircraft flying outside the US. Steam gauge altimeters can’t always be changed to HPa, but the G1000/3000 has the ability to switch to alternate units, you just have to do it in-game. Some aircraft have the ability to switch between lbs and kgs for weight and fuel in their FMS, where they have one. In the UI itself for fuel and weight and balance you can always switch between lbs and kgs.
I agree that it’s frustrating and that you should be able to choose your own mixture of units. You cannot now. I suspect it’ll be low down the wishlist, though.
There are still lots of countries not in the UN, in some places you will only ever see inches on a cheap imported tape measure and knots in a piece of string However I agree the lack of flexibility is a problem that quite frankly should have been dealt with at MSFS’s outset.
It’s only got 161 votes. I think it’s a long, long way down the priority list. If more people cared to vote, we could get it higher up the wishlist and more visible, which in turn would attract more votes…
This is the whole problem with the wishlist system, really. The % of the player base who actually come to the forum and bother to vote on stuff is small. It’s always going to be safe to assume that anything below the top 5 or so issues don’t bother most players enough for them to vote for a fix, so they don’t affect sales and income, so it’s not worth prioritising those fixes over new content.
Which is why we’re still talking about this 2 years later.