UserCfg.opt - Visual improvement

So, I tried the tips which can be found in some threads regarding the overexposure/oversaturation issue after SU5. And it works very well. In combination with terrain LOD (from 2 to 3, I didn’t check FPS impact), I think the colors look great again. It seems to be just a minor configuration issue after all. See screenshots in a couple of light scenarios.

Follwing settings in the UserCfg.opt file:
Terrain: LoDFactor 3.000000

{PostProcess
	Enabled 1
	EyeAdaptation 0
	ColorGrading 0
	Sharpen 1
	Fringe 1
	LensDistortion 1
	Dirt 1
	LensFlare 1
	FilmGrain 0
	Vignette 1
	LensBlurMultiplier 1.000000
	FringeMultiplier 1.000000

Screenshot-2768 Screenshot-2769 Screenshot-2771 Screenshot-2774 Screenshot-2778 Screenshot-2781 Screenshot-2787 Screenshot-2794 Screenshot-2795 Screenshot-2800 Screenshot-2802 Screenshot-2812

Basically I disabled eye adaptation, colorgrading and filmgrain and the reflective shiny chrisp visuals are back.
What I don’t understand though, why does the sun look so weak in the cockpit (light shafts are gone). Was it always like that or is this new with SU5..

That is probably because of the eyeAdaptation setting. The exposure is not getting adjusted for when you are in a shade situation (e.g in the cockpit).

Body is too similar…

Take a look at this …..

Thanks. Thats very helpful. :+1:

{Terrain
LoDFactor 3.000000
}

{ObjectsLoD
LoDFactor 2.000000
}

{VolumetricClouds
Enabled 1
Quality 6
}

{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 0
Sharpen 1
Fringe 0
Dirt 1
LenFlare 1
FilmGrain 0
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1..000000
}

{VectorDataTessellation
Enabled 1
Quality 3
}