UserCfg.opt - Visual improvement

So, I tried the tips which can be found in some threads regarding the overexposure/oversaturation issue after SU5. And it works very well. In combination with terrain LOD (from 2 to 3, I didn’t check FPS impact), I think the colors look great again. It seems to be just a minor configuration issue after all. See screenshots in a couple of light scenarios.

Follwing settings in the UserCfg.opt file:
Terrain: LoDFactor 3.000000

{PostProcess
	Enabled 1
	EyeAdaptation 0
	ColorGrading 0
	Sharpen 1
	Fringe 1
	LensDistortion 1
	Dirt 1
	LensFlare 1
	FilmGrain 0
	Vignette 1
	LensBlurMultiplier 1.000000
	FringeMultiplier 1.000000

Screenshot-2768 Screenshot-2769 Screenshot-2771 Screenshot-2774 Screenshot-2778 Screenshot-2781 Screenshot-2787 Screenshot-2794 Screenshot-2795 Screenshot-2800 Screenshot-2802 Screenshot-2812

Basically I disabled eye adaptation, colorgrading and filmgrain and the reflective shiny chrisp visuals are back.
What I don’t understand though, why does the sun look so weak in the cockpit (light shafts are gone). Was it always like that or is this new with SU5..

4 Likes

That is probably because of the eyeAdaptation setting. The exposure is not getting adjusted for when you are in a shade situation (e.g in the cockpit).

2 Likes

Body is too similar…

1 Like

Take a look at this …..

3 Likes

Thanks. Thats very helpful. :+1:

1 Like

{Terrain
LoDFactor 3.000000
}

{ObjectsLoD
LoDFactor 2.000000
}

{VolumetricClouds
Enabled 1
Quality 6
}

{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 0
Sharpen 1
Fringe 0
Dirt 1
LenFlare 1
FilmGrain 0
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1..000000
}

{VectorDataTessellation
Enabled 1
Quality 3
}