So, I tried the tips which can be found in some threads regarding the overexposure/oversaturation issue after SU5. And it works very well. In combination with terrain LOD (from 2 to 3, I didn’t check FPS impact), I think the colors look great again. It seems to be just a minor configuration issue after all. See screenshots in a couple of light scenarios.
Follwing settings in the UserCfg.opt file:
Terrain: LoDFactor 3.000000
{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 0
Sharpen 1
Fringe 1
LensDistortion 1
Dirt 1
LensFlare 1
FilmGrain 0
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
Basically I disabled eye adaptation, colorgrading and filmgrain and the reflective shiny chrisp visuals are back.
What I don’t understand though, why does the sun look so weak in the cockpit (light shafts are gone). Was it always like that or is this new with SU5..











