Hmm Have I made a Booby ?
checking … please bear with me
With my apologies, I somehow got the V1 Wireframe in there instead of the new V2
please redownload the paint kit from our website, or grab it here
hello,
In the livery chosen, if I want to have a black panel instead of of blue panel, how I do that ?..
A very nice upgrade so far! Just a couple of observations that hopefully will be ironed out in future updates:
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The attitude indicator is missing the little trianguar marker at the top that is supposed to line up with the bank angle markers.
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The pitch change when increasing/decreasing flaps seems extreme. I have to use half of my control range to compensate and because of that I almost crashed on my first take-off with v2, while the report from a real Islander flight says “retracting the flaps causes just a very subtle change in pitch which is easily trimmed out”. That was indeed the case with v1, not so with v2.
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Some switches don’t make a sound on first use, the clicks only come in at the 2nd, 3rd, etc. use.
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There are some pretty strong light leaks at the back of the cabin.
Despite these problems a joy to fly and a well made upgrade. Thank you!
On the first flight now and enjoying it. Only observation yet and this based on only one ILS approach is that the AP is still somewhat woolly and that on my Logitech Multi panel and Streamdeck, that altitude commands there are not refelcted in the cockpit AP. I send this not as crticism but just for info and besides, it is an Islander which is a real mans aircraft and such fun to operate. Delighted that V2 has lost none of the charm of V1. Congratulations on what is obviously a LOT of work.
Pretty much every aircraft is dubious on ILS, unfortunately ( haven’t realy flown the FBW 320, that one seems to have the best AP out of everything I have ) - try flying it flaps up & fast until the last minute, at least that’s how I used to manage v1 at airports, you could drop a lot of speed between threshold & touchdown on that one. The current flap-pitch couple on this one makes that a bit hairy ( I think that’s the change I’m really dubious of ) but for now I guess that’ll just be practice. If it’s a half decent runway then landing at half flap is probably fine.
Yep, pitch change when flaps down seems really too much. But not a real pilot whatsoever…
I’ve just flown the PAX version in British Airways Landor livery, and heard ATC callout “slowbird” instead of “speedbird” - very witty BBS, I like it!
Another thing: apparently the pilot seat door can now only be opened with the fictional Door 1 switch on the panel. The clickspot on the actual door handle that v1 had is gone in v2.
Agree on that pitch change with flaps. Wow! Going to have to relearn this one a bit…
My trimwheel is right next to my flaps lever so as soon as the flaps come in I roll the trim wheel up to bring the nose down to compensate. I also found it almost impossible to push the nose down with the the yoke only.
I’ve kept almost every version of the Islander to date, so may fire up 1.35 to see how it handles in comparison. I haven’t flown it for some time so it may just be I have forgotten it’s behaviour.
No, it’s nothing like the same effect as this one, but on the other hand this one feels like it can fly slower even allowing for the change in ASI units. Probably instructive to watch some onboard footage & watch what the pilot’s hands are doing.
It is certainly a better draghound than v1. Mr Smug here has force feedback and as a consequence far better cues tha those generally available, but it is a trim machine
I’ve had another few flights, and think I have it dialled in now.
It behaves quite differently to other planes I fly, so I throw that stuff out the window.
On climb out, removing flaps then trim up to maintain the climb. When on approach, when first stage of flaps come in trim down to maintain the descent, and again for flaps 2.
I’ve had two FSR reported smooth landings one after the other at St Bart’s runway 28. Which itself was odd because I had a 10kt tail wind, which the Islander handles with ease. Runway 10 for takeoff, 28 for landing.
I have no idea whether that flap behaviour is accurate but I’m used to it now, and having a blast!
you would need to copy a BLACK copy of main_panel.png.dds from another texture folder into your intended texture folder …
BUT be aware this will also need manifest and Layout.jsn updating
OK, many thanks for the info
Tested it a lot today at St Barts and it seems to perform like you would expect. The approach looks very similar to the videos of the real thing. Good stuff!
Sorted my start issue in SPAD, and this works very well:
When moved from BOTH to START, it flips the starter switch cover up, sends the LVAR to animate the switch as well as actually setting the starter for the engine to 1. The engine started is determined by a conditional, which for me is the most unused switch on my panel, the auto-throttle:
Starboard engine
Port engine
When turned from START to BOTH it sets both starters to 0, then flips the switch cover down again.