We’ve gotten your attention in this thread which gives me hope. Somewhat.
I wouldn’t call PC ‘hassle free’ as you put it, you know first hand that it wasn’t plain sailing with all the problems you had to start with. Myself, like many other Xbox simmers, simply don’t want the hassle and stress of tweaking hundreds of settings to get the SIM working well. Plus, not everyone has £2000+ to spend on a decent gaming PC that will need upgrading in another 12 months! I’m happy for you though, that you are getting more enjoyment out of the sim.
The thing is, when it does run well on Xbox, it runs really well with great ground textures and draw distances. The problem is, you never know from one day to the next what it will perform like. This tells me that there is more at play than just simply that the Xbox can’t handle it!
As an interesting case and point on the LOD issues, I am on Xbox Series X and I’ve got the FlyTampa Corfu island addon. You can see every single building on the Island from the point that the island comes into view and it’s absolutely stunning. It is a little prone to black screens during the takeoff roll but in all honesty I put this down to the fact that not only are there cars and buses driving around on the roads, but there are people actually swimming in pools and walking around everywhere which puts serious strain on the system as it tried to load them all in.
But - all this scenery is installed on my Xbox and not being streamed from a server. So the Xbox can (mostly) handle it. Streaming all that data would require more bandwidth than we get
Agreed the graphics on the XBX is probably the poorest its ever been. What’s really ruining the experience is the ghosting of everything when panning around.
Try using the Corfu addon with either the Pmdg or any other payware plane, from cold and dark. Those planes will not garner any power (black screens). And if you try to approach with the Pmdg in most cases it will shut down to black screens. Corfu scenery is the worst scenery for any payware planes. However, if you use a default plane I agree that airport seems to draw all the buildings etc from a long way out.
And this is the problem That has led to asobo introducing the memory management system because of poorly optimised third party scenery
I have the Ottawa CYOW airport and can see the terminal from miles away but none of the other buildings in the vicinity.
Has anyone else also been experiencing server connection issues on short final to some airports?
I was doing circuits at Cranwell yesterday and on EVERY SINGLE short final I was getting a connection warning and disconnect banner.
The service then successfully connects during rollout.
Because it is so consistent on location I theorise that it must be related to a call to the servers for some sort of scenery asset that is making the connection drop, and somehow that call for scenery is triggering a defect.
It has been so consistent on approach to and taxying around stock airports that it is surely related to a call to the servers for scenery or environmental assets.
Has anyone else found this?
I’m totally agree…
I read a few years ago on the forum, according to Asobo, the servers cannot upstream scenery data at more than 10mbps. That needs to change.
I remember reading complaints about people seeing blobs of melted objects instead of buildings and this is only a few months after the game was released …they need to really improve their server bandwidth AND restore the Xbox Series X LOD and texture detail to ultra. Console can easily handle it.
Also, like many have reported, one day I’m seeing NYC or Tokyo for example giving me really bad photogrammetry pop up all over the place even though I’m only a few miles out and nearly on top of everything in a few seconds if flying a fighter jet BUT…
The next day it is either passable or absolutely fine … what gives?!
Why can’t Asobo give us more tweaking options on Xbox or at least restore it to max settings and leave it there? The draw distances are just unacceptable, reminds me of the PS2, Xbox 360 era.
I think that’s in the game engine including outlines around objects which are right above rivers and sead… so mountain bases will have a strange white outline.
I hope to see these artifacts gone for good. It’s really annoying seeing multiple ghosts of my fighter jet when taking off in chase cam or looking to the side out of the cockpit.
I hope Asobo doesn’t turn into Turn 10 Studios…things are borderline bad there.
Hoping Microsoft’s AAA titles will dominate again.
The ghosting doesn’t seem to happen when HDR/Dolby Vision is switched off from the console settings. But it means running the sim without HDR which is ■■■■■■.
Hurray for Common Sense !
Fair comment, but I came to PC not knowing the first thing about computers, so the frustration was likely amplified. I’ve been up and running for several months and have (thus far) been lucky enough not to have experienced a single issue, save for the odd, infrequent crash (always from a menu screen) or WASM failing to load properly first time.
I get that. I’m simply being realistic. At least until FS2024 arrives, the sim simply isn’t going to run well on console without a series of caveats. Whether you want or can afford a PC or not doesn’t change that fact. Having simmed on Xbox SX for exactly a year, I know how it is —and I concluded that, for me, a PC was the only way forward.
As I’ve said, the Xbox version should have 99-100% of the PC version’s functionality. But it doesn’t. What it should have and what it does have are two different things — and I feel at this point, 2024’s release is somewhat intended to mitigate the issues console users are experiencing.
MSFS was designed around PC, and exported to Xbox. FS2024 has apparently been designed around Xbox, and exported to PC.
The number of small annoyances is enormous. If you don’t get ctds, you get neverending checking for updates, black screens, you name it, and so it goes
Seriously speaking the sim became rather ugly after SU15. I got used to blurry ground but what is really frustrating it is popping up trees, building etc. It spoils all fun while panning the camera. For example when approaching NYC the first thing i see from a distance is shining white, crisp Empire State in the middle of desert. After some miles the skyline starts to load. I tried it on my radio internet (which was fine before SU15 by the way) and on 1 Gig fiber and there is no difference. All seems to be random and I just stopped investigating what causes problems. Probably the problem lies on the other side and setting rolling cahe, fauna sliders etc. is just a myth which gives random results for random users.
For me PC is not the solution. I could change graphic card in my rathrer powerful PC and start to fly but I prefer my big TV in the living room and i don’t have time to fight with all these drivers, sliders… All in all it’s just virtual thing which should be fun.
I’ve not played for a few weeks, but unless something drastic has changed, I wouldn’t go as far as saying the sim doesn’t “work out the box”.
That comment sounds a bit far fetched because it certainly works on Xbox.
Apart from these LOD issues being discussed and general downgrade in graphics the sim has improved massively over time in a lot of other areas.
Hopefully they can improve it again while maintaining the better performance that later SU updates bought.
For context, I meant, in comparison to a high-end PC, with mods. Out of the box, console is fine — but when you start adding lots of third-party content, the differences between Xbox and PC become much more obvious. As you know, I speak from experience so nothing I say should be considered hyperbole. I’ve 12months’ experience on Xbox, and almost six months’ now on PC — that’s surely the best position to be in to make an accurate call?
I and everyone else who moved to PC are testament to how flawed the Xbox experience can be — after all, we didn’t all jump ship purely because we enjoy parting with hundreds upon hundreds of our hard-earned currency units.
I think we all know the differences between both systems and to keep expectations in check when it comes to third party addon’s.
But msfs on Xbox has come along way since it initially released, but SU15 was a slight backwards step in the graphically department.
Now everyone’s talking like the Xbox is done for and all hope is lost.
I would hardly call the Xbox experience flawed.
The issue is that the performance is worse than what it has been on the same console. We are not comparing it to PC we are comparing it to what we know it can actually do!