In SU8 Beta, I am getting partial volumetric lighting. Full volumetric shafts in the right-eye, but only partial shafts in the left eye…creating a choppy, diamond-like pattern when viewing with both eyes. For me this is occurring on the A32NX in heavy fog or clouds, looking over my left shoulder at the left wing flashing strobes. Can anyone confirm?
Bug is listed as “fixed” in the release notes, clearly there’s some misinformation and miscommunication going on (…) that needs looking at, not to mention the bug itself.
Same here with Rift s very disappointing, every update there is a problem. How dose Asobo do this.
I mean its in your face clear as daylight and they said it was fixed.
It’s incredible, no volumetric lightning yet and windshield reflections doesn’t work anymore too. VR users suffering as always. Waiting to SU9 now…no words.
Can you report if this is fixed for you guys with SU9?
It was for me on the SU 9 Beta even though they didn’t write anything about it (but it wouldn’t be the first time this happens).