Please tag your post with #pc and/or #xbox.
PC Are you on Steam or Microsoft Store version?
MS Store Are you using Developer Mode or made changes in it?
No Brief description of the issue:
No longer getting volumetric lighting effects from navigation, strobe or landing lights within clouds, fog, rain or snow in VR DX11 or DX12. The effects still function correctly in PC mode, though not as dense as pre-SU7. All graphics setting on ULTRA, including Light Shafts. Tested live weather, preset weather and custom weather. Adjusting Cloud Density 1-5 did not resolve the issue. Attempted three aircraft, A32NX, TBM, C172 while flying thru dense clouds and fog. Checked usercfg.opt, values for Volumetric Lighting under VR = āEnabled 1ā , āQuality 3ā. Still unable to get volumetric lighting back in VR.
Provide Screenshot(s)/video(s) of the issue encountered:
Detail steps to reproduce the issue encountered:
PC specs and/or peripheral set up of relevant:
i9-10900KF 64g 3090 ReverbG2
Build Version # when you first started experiencing this issue:
Just of all in the dark part of the year. I know they didnāt do that on purpose and all but yes, this update is a lot to put up with for people who just canāt fly 2D anymore and it would be great if we wouldnāt have to live with that until February, because that (sob) would ruin the holidays a bit.
I wanted to do an in-cockpit comparison as well but⦠well⦠the sim crashed to desktop as I disabled VR as usual, and I cannot bring myself to starting everything up again. VR in this sim is currently alpha at best.
Yes, I used to intentionally fly through clouds at night to see the great lighting effects. Iāve been impressed with MSFS but MS/asbo really do know how to take two steps forward and then two steps back with their updates. I really wish the updates were optional as SP6 was performing great.
Yes, we had volumetric lighting in VR. I fly exclusively in VR, and I used the volumetric effect of the A32NX strobes/navigation lights as a prompt to turn on anti-ice when descending thru clouds during possible icing conditions. The volumetric effect was the only way I knew I had reached the cloud layer on moonless nites.
Letās hope the āturn it back onā. Iām sure they will at some point. It was missing in pancake mode a while back too but they fixed it, maybe the fix didnāt make the VR branch. If there is such, I donāt know how the two modes differ but Iād imagine there is different versions of the rendering pipeline.
Overall it would be really interesting to get to know more from a technical perspective how the code really works. It would be easier for us as a community to understand and ātalkā to the developers if we knew more. In my real life I have been involved in development projects where I as a UX designer felt I did not know enough about how the code was structured to be able to ascertain what work a certain feature or bugfix entails. I found myself saying āIf i just knew more about how it was programmedā so many times. And I feel the same thing goes here.
At minimum a slideshow with some kind of boxes and arrows that show how the different parts of the sim are working together. It would be really interesting @Jummivana, can we have a really nerdy technical developer presentation and q&a at some point?
Seriously, I am literally pi****d off right now!
VR Toolbar broken, Lights broken, AntiAliasing on Displays is a Mess since Day one and presently broken in menus, performance is not great as well atmā¦
I donāt know where the focus at Asobo is right now, but considering the fact, that even other very basic areas of the sim, not related to VR, are broken as well, the Reno DLC and policy to gain Money through the Store with Air Races must be higher prio than weather, Navdata, Autopilot,VR etc etc.