Here with a general VR bug: transparency / alpha-channel masking doesn’t work correctly on left eye view. This bug applies for transparent and/or volumetric objects like clouds, smoke, contrails, rain, haze.
The transparency works fine if it’s only one layer/object (e.g. clouds). However, if multiple transparent objects overlap (e.g. contrails behind clouds), the alpha-masking is only rendered correctly for the right eye, not on the left eye.
As a result, the wrongly-masked objects appear very broken and annoying in VR with the typical flicker-like visual effect when left eye doesn’t match right eye.
Are you using Developer Mode or made changes in it?
No.
Have you disabled/removed all your mods and addons? If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the Community Support section.
Yes.
Brief description of the issue:
Alpha-masking not working correctly for left eye in VR (see detailed description above and screenshot)
Provide Screenshot(s)/video(s) of the issue encountered:
Detailed steps to reproduce the issue encountered:
In VR, check for multiple transparent objects to overlap (e.g. contrails behind clouds) and compare right eye (correct masking) with left eye (no masking).
It’s also very visible and annoying on cloudy sunsets, where clouds overlap the atmospheric haze.
PC specs and/or peripheral set up if relevant:
Not really relevant, I can confirm this for various VR headsets (Varjo Aero, Quest 3)
Build Version # when you first started experiencing this issue:
I believe having seen this bug since the very beginning of MSFS in VR early 2011. AFAIK this was never addressed.
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