VR development appears to be slowing

I’ve written some comments lately about the first part of your remark, where I’m trying to help assessing the technical implications of some of the VR items. It would be presumptuous qualifying these as “very small coding work tasks” because it depends on the overall code context, nevertheless, from a technical standpoint, and in isolation, there is not much more to do with these items than what I’ve listed IMHO:

As for the 2nd part of your remark, I’ve just commented about a different point of view. You might want to read the rest of it!

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